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<blockquote data-quote="Hadrian the Builder" data-source="post: 5417134" data-attributes="member: 73776"><p>My players have finally arrived in the Mournland to gather the final McGuffin, a relic of a long lost hero.</p><p></p><p>I gave them some clues about where to go and what to do, but have long since forgotten the solutions to the prophesy/riddle that I had in mind originally. So I need some ideas on possible solutions.</p><p></p><p>Here are the clues:</p><p></p><p><strong>A snippet of (a much longer) Prophesy:</strong></p><p>"One is found in glowing grave, filled by arcane, twisted wave." </p><p><em>(This was meant to indicate the Mournlands and possibly direct them to the Glowing Chasm)</em> </p><p></p><p><strong>The Sphinxes Riddle:</strong></p><p>"Travel across the Crystal Plain until you reach the City of Broken Glass. </p><p>Reflect on the Past and move beyond your reflections. </p><p>Only then can you bring the past to the present. </p><p>But make haste, for shadows already gather to quench the lights forever.”</p><p><em>(This was meant to direct them to the Glass Plateau and to the City of Making, where the party is now) </em></p><p></p><p><strong>The Strange Reflections: </strong></p><p>The city, when viewed from above, reflects the current starfield, day or night, and may be an Orerry of some sort on a grand scale. In addition, when they look down into the now glassy ground, they can see arcane wisps of energy flowing around.</p><p> </p><p></p><p>The party is currently IN Making, and I've described it as a city that was transformed into glass. So whatever the solution is, it needs to be in Making.</p><p>The players started tossing ideas around about mirrors or literal graveyards. </p><p>I had something in mind that the clues would help identify where to go in the city as well as, upon further consideration, provide clues about how to find and actually open the secret hiding place...</p></blockquote><p></p>
[QUOTE="Hadrian the Builder, post: 5417134, member: 73776"] My players have finally arrived in the Mournland to gather the final McGuffin, a relic of a long lost hero. I gave them some clues about where to go and what to do, but have long since forgotten the solutions to the prophesy/riddle that I had in mind originally. So I need some ideas on possible solutions. Here are the clues: [B]A snippet of (a much longer) Prophesy:[/B] "One is found in glowing grave, filled by arcane, twisted wave." [I](This was meant to indicate the Mournlands and possibly direct them to the Glowing Chasm)[/I] [B]The Sphinxes Riddle:[/B] "Travel across the Crystal Plain until you reach the City of Broken Glass. Reflect on the Past and move beyond your reflections. Only then can you bring the past to the present. But make haste, for shadows already gather to quench the lights forever.” [I](This was meant to direct them to the Glass Plateau and to the City of Making, where the party is now) [/I] [B]The Strange Reflections: [/B] The city, when viewed from above, reflects the current starfield, day or night, and may be an Orerry of some sort on a grand scale. In addition, when they look down into the now glassy ground, they can see arcane wisps of energy flowing around. The party is currently IN Making, and I've described it as a city that was transformed into glass. So whatever the solution is, it needs to be in Making. The players started tossing ideas around about mirrors or literal graveyards. I had something in mind that the clues would help identify where to go in the city as well as, upon further consideration, provide clues about how to find and actually open the secret hiding place... [/QUOTE]
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