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Written into a Corner...Help Me Out?
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<blockquote data-quote="Celebrim" data-source="post: 5417177" data-attributes="member: 4937"><p>You realize that you are working at this backwords. </p><p></p><p>I know 'The X Files' has set a bad example, but generally speaking you figure out what the mystery is first then you write clues for it. </p><p></p><p>You currently have a mirror that accurately reflects the current star field.</p><p></p><p>You clue points to a mirror that accurately reflects the past. That's what they need to find in the city. So find a smaller mirror that is a copy of the bigger orerry that reflects a different (already past) starfield. The McGuffin is hidden by being timeshifted from the present. It is permenently 10,000 years/1 year/1 day in the past of whoever is looking for it. To retrieve it, you must activate the Mirror of the Past portal and step through it - into your own past - into the time shifted version of the City of Making. Misactivating the portal by pressing the wrong runes shifts you in to the wrong past, which has been carefully selected to be quite lethal. </p><p></p><p>You might want to place a clue in the city which identifies:</p><p></p><p>a) The time of the McGuffin</p><p>b) The place of the McGuffin</p><p>c) The runes need to activate the Orerry of the Past.</p><p></p><p>Be sure to give the McGuffin, Orrey of the Past, and needed clues appropriate guardians. A Time Elemental, a Stasis Trap, an Antigravity Trap, and a Spectator, Inevitable or other lawful guardian appropriate to the party level suggest themselves to me.</p><p></p><p>Be sure also to keep in mind that the time shifted version of the city is not in this dimension, and is a pocket dimension made for the purpose. Attempting to travel beyond a small radius around the McGuffin's hiding place (or staying too long in the pocket dimension) results in the character experiencing - groundhog day like - circular time. In this way, you won't get any wierd time travel anomolies in your game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5417177, member: 4937"] You realize that you are working at this backwords. I know 'The X Files' has set a bad example, but generally speaking you figure out what the mystery is first then you write clues for it. You currently have a mirror that accurately reflects the current star field. You clue points to a mirror that accurately reflects the past. That's what they need to find in the city. So find a smaller mirror that is a copy of the bigger orerry that reflects a different (already past) starfield. The McGuffin is hidden by being timeshifted from the present. It is permenently 10,000 years/1 year/1 day in the past of whoever is looking for it. To retrieve it, you must activate the Mirror of the Past portal and step through it - into your own past - into the time shifted version of the City of Making. Misactivating the portal by pressing the wrong runes shifts you in to the wrong past, which has been carefully selected to be quite lethal. You might want to place a clue in the city which identifies: a) The time of the McGuffin b) The place of the McGuffin c) The runes need to activate the Orerry of the Past. Be sure to give the McGuffin, Orrey of the Past, and needed clues appropriate guardians. A Time Elemental, a Stasis Trap, an Antigravity Trap, and a Spectator, Inevitable or other lawful guardian appropriate to the party level suggest themselves to me. Be sure also to keep in mind that the time shifted version of the city is not in this dimension, and is a pocket dimension made for the purpose. Attempting to travel beyond a small radius around the McGuffin's hiding place (or staying too long in the pocket dimension) results in the character experiencing - groundhog day like - circular time. In this way, you won't get any wierd time travel anomolies in your game. [/QUOTE]
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