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Wrong facts about D&D3 combat?
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<blockquote data-quote="Runestar" data-source="post: 4629777" data-attributes="member: 72317"><p>Since when was it ever spoken of? </p><p></p><p>My experience is that combat at mid levels tend to average 4-5 rounds. For me, 1st round is typically spent on buffing/preparation, with the PCs jumping into combat in the 2nd round. Though with battlefield control spells, the outcome is more or less determined by the 3rd, with the remainder spent on mopping up.</p><p></p><p>Here is one such example.</p><p></p><p>[sblock]Another really funny party was Fighter, Wizard, Wizard, Nymph. Both of the wizards focused on control spells, with one favoring summons and the other favoring defensive stuff. Basically, this party was the exact opposite (even though the fighter in this party was one of the fighers in the other party) of the other. They simply did not so any damage, instead completely looking up the fight with stunning gaze, acid fog, wall of ________, trips, summoned elementals, etc. while slowly chipping the opponent away. Every combat took a long time to resolve, but usually it was a forgone conclusion early on. The opponents would get seperated and stalled while the fighter individually pounded them. For a powerful single opponent would be subjected to repeated save-or-abilities from behind barriers of spell created obstacles and the fighter. Probably the most "professional" party I'd ever been in, from the perspective that they always were able to solve every encounter they faced with a clear, efficient strategy that was often ad-libbed and always effective. </p><p></p><p>It also helped convinve me that the game is less fun with two wizards, because you really, really always have a solution to every problem as a standard action, even when both wizards are intentionally limiting their spell lists for thematic and balance concerns.[/sblock]</p></blockquote><p></p>
[QUOTE="Runestar, post: 4629777, member: 72317"] Since when was it ever spoken of? My experience is that combat at mid levels tend to average 4-5 rounds. For me, 1st round is typically spent on buffing/preparation, with the PCs jumping into combat in the 2nd round. Though with battlefield control spells, the outcome is more or less determined by the 3rd, with the remainder spent on mopping up. Here is one such example. [sblock]Another really funny party was Fighter, Wizard, Wizard, Nymph. Both of the wizards focused on control spells, with one favoring summons and the other favoring defensive stuff. Basically, this party was the exact opposite (even though the fighter in this party was one of the fighers in the other party) of the other. They simply did not so any damage, instead completely looking up the fight with stunning gaze, acid fog, wall of ________, trips, summoned elementals, etc. while slowly chipping the opponent away. Every combat took a long time to resolve, but usually it was a forgone conclusion early on. The opponents would get seperated and stalled while the fighter individually pounded them. For a powerful single opponent would be subjected to repeated save-or-abilities from behind barriers of spell created obstacles and the fighter. Probably the most "professional" party I'd ever been in, from the perspective that they always were able to solve every encounter they faced with a clear, efficient strategy that was often ad-libbed and always effective. It also helped convinve me that the game is less fun with two wizards, because you really, really always have a solution to every problem as a standard action, even when both wizards are intentionally limiting their spell lists for thematic and balance concerns.[/sblock] [/QUOTE]
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