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Wrong facts about D&D3 combat?
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<blockquote data-quote="el-remmen" data-source="post: 4629819" data-attributes="member: 11"><p>First of all, here is a thread discussing some combat length (in rounds) stats I collected for the first 25 sessions of my current 3E campaign: <a href="http://www.enworld.org/forum/general-rpg-discussion/219357-some-statistics-first-25-sessions-my-current-campaign.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/219357-some-statistics-first-25-sessions-my-current-campaign.html</a></p><p></p><p>We are scheduled to play session #44 tomorrow, so six more after that and I will update that thread to see how thing have changed/not changed. </p><p></p><p>I have recently started trying to time the combats in real time and find that we are spending something like 10 to 20 minutes a round depending on the # of combatants. I would like to speed this up - but I want more data first - the problem with timing the combat is that there are often interuptions (dinner, phone calls, children that need attending to, etc. . .) and I forget to stop the clock. </p><p></p><p>The group is made up of 6 PCs and there are usually 1 to 2 NPC allies. Most of the combats are against multiple opponents.</p><p></p><p>Also, I have never run a game past 12th level and don't have much desire to.</p><p></p><p>Anyway, to address your questions/statements:</p><p></p><ul> <li data-xf-list-type="ul"> <em>Combats take a long time</em> - I would have to say yes, but so far this has never been an issue for me and my group (except for one player who would probably prefer them to be slightly shorter. However, we can easily go from several sessions with a lot of combat, to several sessions with no combat. It evens out.</li> <li data-xf-list-type="ul"> <em>Combats are short, 1-3 rounds</em> - I would have to say no. Our average length in rounds is upward of 8 rounds. A handful are three or four rounds and there are occasional epic knockdown drag-out running battles that have taken 25 or 30 or more rounds.</li> <li data-xf-list-type="ul"> <em>Combat is the PCs vs. one opponent</em> - I would have to say no. Usually there are at least as many opponents as PCs if not more. At time they fought mixed groups of a score of goblins, wargs and an ogre (for example). Humans and humanioids are the most common foes in my games - I keep the truly monstrous rare because I like keeping them awe-inspiring and well. . . <em>monstrous</em></li> </ul><p></p><p>And for the record, I agree with Bullgrit that the impression I get from the boards is that the complaints he lists are <em>general</em> complaints with 3.xE that only get worse as you go up in level. Perhaps a lot of people see 10th+ level as the "normal" levels of play and that is the case - but for me that is near the end of a campaign not the middle (in my games PCs advance at about the rate of 2.5 levels of real-time year - playing about every two weeks)</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4629819, member: 11"] First of all, here is a thread discussing some combat length (in rounds) stats I collected for the first 25 sessions of my current 3E campaign: [url]http://www.enworld.org/forum/general-rpg-discussion/219357-some-statistics-first-25-sessions-my-current-campaign.html[/url] We are scheduled to play session #44 tomorrow, so six more after that and I will update that thread to see how thing have changed/not changed. I have recently started trying to time the combats in real time and find that we are spending something like 10 to 20 minutes a round depending on the # of combatants. I would like to speed this up - but I want more data first - the problem with timing the combat is that there are often interuptions (dinner, phone calls, children that need attending to, etc. . .) and I forget to stop the clock. The group is made up of 6 PCs and there are usually 1 to 2 NPC allies. Most of the combats are against multiple opponents. Also, I have never run a game past 12th level and don't have much desire to. Anyway, to address your questions/statements: [LIST] [*] [I]Combats take a long time[/I] - I would have to say yes, but so far this has never been an issue for me and my group (except for one player who would probably prefer them to be slightly shorter. However, we can easily go from several sessions with a lot of combat, to several sessions with no combat. It evens out. [*] [I]Combats are short, 1-3 rounds[/I] - I would have to say no. Our average length in rounds is upward of 8 rounds. A handful are three or four rounds and there are occasional epic knockdown drag-out running battles that have taken 25 or 30 or more rounds. [*] [I]Combat is the PCs vs. one opponent[/I] - I would have to say no. Usually there are at least as many opponents as PCs if not more. At time they fought mixed groups of a score of goblins, wargs and an ogre (for example). Humans and humanioids are the most common foes in my games - I keep the truly monstrous rare because I like keeping them awe-inspiring and well. . . [I]monstrous[/I] [/LIST] And for the record, I agree with Bullgrit that the impression I get from the boards is that the complaints he lists are [I]general[/I] complaints with 3.xE that only get worse as you go up in level. Perhaps a lot of people see 10th+ level as the "normal" levels of play and that is the case - but for me that is near the end of a campaign not the middle (in my games PCs advance at about the rate of 2.5 levels of real-time year - playing about every two weeks) [/QUOTE]
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