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Wrong facts about D&D3 combat?
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<blockquote data-quote="Bullgrit" data-source="post: 4630004" data-attributes="member: 31216"><p>I guess you missed the part of my post where I stated, directly, that my statements are based on actual tracked measurements, and not gut feel.</p><p></p><p>I have timed with a digital watch how long our combats last. I check the time when everyone rolls initiative (e.g. 8:36) and then check the time when we drop out of initiative count (e.g. 8:52). I track each round with a hash mark, and I note the combatants on both sides of the engagement.</p><p></p><p>I would posit that if a Player can't roll 6 attacks in 60 seconds -- all the modifiers should be already written down, no? -- then that Player is really sloppy.</p><p></p><p>We have a druid in our current game, who often has 2-4 summoned creatures in a fight, and he can finish his rounds in around 60 seconds.</p><p></p><p>I play a war-cleric who is often buffed for fights, and has special abilities -- smite, strength -- that add modifiers to attack rolls, but I can still finish my rounds in less than 60 seconds.</p><p></p><p>In my experience, the things that take the longest in a D&D game (in combat or out, in all editions) is not the mechanics of the game, but is the decision making of the Players.</p><p></p><p>As for realizing 3-5 minutes, they go by fast when you are doing something, but they are very long when you are just sitting, waiting. And most people cannot accurately judge 5 minutes length without looking at a clock.</p><p></p><p>I invite everyone reading this thread, right now, to stop, look at your watch, and witness it counting off 60 seconds. See how long that feels. Think about how much rolling and calculating you can do in that amount of time.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4630004, member: 31216"] I guess you missed the part of my post where I stated, directly, that my statements are based on actual tracked measurements, and not gut feel. I have timed with a digital watch how long our combats last. I check the time when everyone rolls initiative (e.g. 8:36) and then check the time when we drop out of initiative count (e.g. 8:52). I track each round with a hash mark, and I note the combatants on both sides of the engagement. I would posit that if a Player can't roll 6 attacks in 60 seconds -- all the modifiers should be already written down, no? -- then that Player is really sloppy. We have a druid in our current game, who often has 2-4 summoned creatures in a fight, and he can finish his rounds in around 60 seconds. I play a war-cleric who is often buffed for fights, and has special abilities -- smite, strength -- that add modifiers to attack rolls, but I can still finish my rounds in less than 60 seconds. In my experience, the things that take the longest in a D&D game (in combat or out, in all editions) is not the mechanics of the game, but is the decision making of the Players. As for realizing 3-5 minutes, they go by fast when you are doing something, but they are very long when you are just sitting, waiting. And most people cannot accurately judge 5 minutes length without looking at a clock. I invite everyone reading this thread, right now, to stop, look at your watch, and witness it counting off 60 seconds. See how long that feels. Think about how much rolling and calculating you can do in that amount of time. Bullgrit [/QUOTE]
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