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Wrong facts about D&D3 combat?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4631581" data-attributes="member: 5143"><p>This certainly wasn't my experience at all. It is possible that it is because all of my friends were powergamers, I ran almost entirely published adventures, and we are easily distracted.</p><p></p><p>The people I know would absolutely hate knowing they forgot even +1 to hit and damage. So, they tend to readd their bonuses almost every round. They get reminded of their bonuses by the other players every round. This is a fairly average round for us:</p><p></p><p>Fighter: "Alright, I charge the enemy with full power attack..."</p><p>Cleric: "You are adding the +1 to hit from Bless, right?"</p><p>Fighter: "Yes, I am."</p><p>Wizard: "And the plus 1 to hit from Haste as well, right?"</p><p>Fighter: "Oh, right, I forgot about that one. At any rate, I Power Attack for 6, I roll a 13 on the dice...plus....umm, normally I'm plus 12. But, I am getting +1 from the bless and +1 from the haste. That's..umm...hmm....27 to hit minus the 6 for Power Attack...that's 21."</p><p>Rogue: "Don't forget the +2 for charging."</p><p>Paladin: "Yeah, it's always best to remember to charge it. You don't have to carry around cash that way."</p><p>Fighter: "Ha. Well, I probably hit without it anyways. So, I hit AC 22."</p><p>Wizard: "I actually hate using my credit card. It has way too high an interest rate."</p><p>Rogue: "That's +2 for charging, not +1."</p><p>Fighter: "I thought I added +2. I got 20 before, and then added +2 for 22."</p><p>Cleric: "No, he's right, you rolled 21 before."</p><p>Fighter: "Did I? I don't remember that. Do you remember, Paladin?"</p><p>Paladin: "...find it's much easier to use my credit card. I hate dealing with cash."</p><p>Fighter: "Hey! Did I roll 20 or 22 before charging?"</p><p>Paladin: "What? Oh...I don't remember."</p><p>Fighter: "Let me double check then. So, I rolled a 13..."</p><p></p><p>And so on.</p><p></p><p>Combats can be really swinging in terms of how long they take. Some days people are more willing to pay attention than others. Generally, encounters with multiple monsters took longer than combat against just one. It also depended entirely on how much the players were holding back. When they didn't think the combat was worth their time, many rounds would go by because the cleric would be attacking in melee and the wizard would be missing with a bow. When they went all out, enemies would die within 3 rounds as everyone in the group would pull out their best damaging spells. Of course, it still took a lot of time in real life as lots of dice would need to be rolled.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4631581, member: 5143"] This certainly wasn't my experience at all. It is possible that it is because all of my friends were powergamers, I ran almost entirely published adventures, and we are easily distracted. The people I know would absolutely hate knowing they forgot even +1 to hit and damage. So, they tend to readd their bonuses almost every round. They get reminded of their bonuses by the other players every round. This is a fairly average round for us: Fighter: "Alright, I charge the enemy with full power attack..." Cleric: "You are adding the +1 to hit from Bless, right?" Fighter: "Yes, I am." Wizard: "And the plus 1 to hit from Haste as well, right?" Fighter: "Oh, right, I forgot about that one. At any rate, I Power Attack for 6, I roll a 13 on the dice...plus....umm, normally I'm plus 12. But, I am getting +1 from the bless and +1 from the haste. That's..umm...hmm....27 to hit minus the 6 for Power Attack...that's 21." Rogue: "Don't forget the +2 for charging." Paladin: "Yeah, it's always best to remember to charge it. You don't have to carry around cash that way." Fighter: "Ha. Well, I probably hit without it anyways. So, I hit AC 22." Wizard: "I actually hate using my credit card. It has way too high an interest rate." Rogue: "That's +2 for charging, not +1." Fighter: "I thought I added +2. I got 20 before, and then added +2 for 22." Cleric: "No, he's right, you rolled 21 before." Fighter: "Did I? I don't remember that. Do you remember, Paladin?" Paladin: "...find it's much easier to use my credit card. I hate dealing with cash." Fighter: "Hey! Did I roll 20 or 22 before charging?" Paladin: "What? Oh...I don't remember." Fighter: "Let me double check then. So, I rolled a 13..." And so on. Combats can be really swinging in terms of how long they take. Some days people are more willing to pay attention than others. Generally, encounters with multiple monsters took longer than combat against just one. It also depended entirely on how much the players were holding back. When they didn't think the combat was worth their time, many rounds would go by because the cleric would be attacking in melee and the wizard would be missing with a bow. When they went all out, enemies would die within 3 rounds as everyone in the group would pull out their best damaging spells. Of course, it still took a lot of time in real life as lots of dice would need to be rolled. [/QUOTE]
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