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Wrong facts about D&D3 combat?
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<blockquote data-quote="Hussar" data-source="post: 4632162" data-attributes="member: 22779"><p>That jives with my experience.</p><p></p><p>This does not. In my current campaign, the vast majority of fights last 4 rounds at max. When I ran the World's Largest Dungeon, I found exactly the same thing to be true.</p><p></p><p></p><p></p><p>This is pretty easy to prove actually. Look at any Dungeon magazine. You'll find that nearly every encounter is 4 monster or less. To me, 3 is not "multiple". I mean, I'd never look at three cats and say, "Wow, that's multiple cats". Multiple generally means a lot more than a few.</p><p></p><p></p><p></p><p>I'll do you one better actually. I have the complete transcripts of my first 11 sessions of my campaign up. Take a look <a href="http://fuiche1.proboards84.com/index.cgi?" target="_blank">here</a>. And, since the transcripts are originally time stamped, I can get exact timings. (note, the 'scripts I have posted have stripped the time stamps because they are annoying to read) </p><p></p><p>IMO, the timing you list is about right. About 5 minutes per round at lower levels. Although that can easily stretch up to ten or fifteen if a couple of players aren't on the ball.</p><p></p><p>The funny thing is, people are claiming how fast 3e combat is AFTER they have instituted shot clocks to hurry things along. If 3e combat was fast, why would you need a shot clock?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4632162, member: 22779"] That jives with my experience. This does not. In my current campaign, the vast majority of fights last 4 rounds at max. When I ran the World's Largest Dungeon, I found exactly the same thing to be true. This is pretty easy to prove actually. Look at any Dungeon magazine. You'll find that nearly every encounter is 4 monster or less. To me, 3 is not "multiple". I mean, I'd never look at three cats and say, "Wow, that's multiple cats". Multiple generally means a lot more than a few. I'll do you one better actually. I have the complete transcripts of my first 11 sessions of my campaign up. Take a look [url=http://fuiche1.proboards84.com/index.cgi?]here[/url]. And, since the transcripts are originally time stamped, I can get exact timings. (note, the 'scripts I have posted have stripped the time stamps because they are annoying to read) IMO, the timing you list is about right. About 5 minutes per round at lower levels. Although that can easily stretch up to ten or fifteen if a couple of players aren't on the ball. The funny thing is, people are claiming how fast 3e combat is AFTER they have instituted shot clocks to hurry things along. If 3e combat was fast, why would you need a shot clock? [/QUOTE]
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