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Wrong facts about D&D3 combat?
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<blockquote data-quote="Bullgrit" data-source="post: 4637752" data-attributes="member: 31216"><p>Is this amount of complication an aspect of <em>every</em> combat you’re in? I could see this number of variables maybe happening in the climax fight with the BBEG, but every fight?</p><p></p><p>My current game (round robin style, so I’m a player and a DM, in turn) has a druid who’s main shtick is summoning wolves (especially dire wolves)</p><p></p><p>He regularly has 2-4 wolves or dire wolves in play, and a flaming sphere and call lightning working. He manages to resolve all his wolves’ attacks (including follow up trips), his spells, and his own movement (often as a wolf or eagle) within 60-90 seconds. Over and over, for sometimes up to 10 rounds.</p><p></p><p>Granted, this PC is only 6th level, but I just can’t wrap my mind around how even at 20th level it would take someone <strong>10 times</strong> longer to handle their actions in a round. And this druid is the most time consuming PC of all of ours. The fighter and monk take like 15 seconds, even with Spring Attack and flurry of blows and Cleave and tumble.</p><p></p><p>My character, a 6th-level cleric regularly casts divine favor and protection from evil on himself, and often gets enlarge person on, too. And I sometimes use Power Attack. And I can handle all this easily within 60 seconds (usually in about 30). Again, even at 20th level, I just can’t picture how it would take 10-20 times longer.</p><p></p><p>I’ve DMed for characters up to 12th level, and I just haven’t seen an exponential increase in time to resolve a character’s actions. I don’t think the time has doubled with the levels.</p><p></p><p>So, you see, although I know this is me saying “I don’t believe you,” it’s not that I refuse to believe it. It’s that I just can’t believe it. That is, I can’t believe it’s the game mechanics taking that long to resolve. It goes against everything I’ve experienced with the game. I can totally believe that some players/groups are just that indecisive, distracted, sloppy, or slow that rounds can take a long time – I used to play with a group that could take up 10 minutes in a group discussion on where to place a fireball. I quit that group for this reason. But nothing in my experience supports the idea that the game mechanics are <em>that</em> complicated to handle.</p><p></p><p>Funny you should say this. We resolved two bull rushes in one fight last game session, and really, it wasn’t long or difficult. Took maybe 10 seconds each.</p><p></p><p>Sorry, but this is just something I guess I’ll never be able to understand.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4637752, member: 31216"] Is this amount of complication an aspect of [i]every[/i] combat you’re in? I could see this number of variables maybe happening in the climax fight with the BBEG, but every fight? My current game (round robin style, so I’m a player and a DM, in turn) has a druid who’s main shtick is summoning wolves (especially dire wolves) He regularly has 2-4 wolves or dire wolves in play, and a flaming sphere and call lightning working. He manages to resolve all his wolves’ attacks (including follow up trips), his spells, and his own movement (often as a wolf or eagle) within 60-90 seconds. Over and over, for sometimes up to 10 rounds. Granted, this PC is only 6th level, but I just can’t wrap my mind around how even at 20th level it would take someone [b]10 times[/b] longer to handle their actions in a round. And this druid is the most time consuming PC of all of ours. The fighter and monk take like 15 seconds, even with Spring Attack and flurry of blows and Cleave and tumble. My character, a 6th-level cleric regularly casts divine favor and protection from evil on himself, and often gets enlarge person on, too. And I sometimes use Power Attack. And I can handle all this easily within 60 seconds (usually in about 30). Again, even at 20th level, I just can’t picture how it would take 10-20 times longer. I’ve DMed for characters up to 12th level, and I just haven’t seen an exponential increase in time to resolve a character’s actions. I don’t think the time has doubled with the levels. So, you see, although I know this is me saying “I don’t believe you,” it’s not that I refuse to believe it. It’s that I just can’t believe it. That is, I can’t believe it’s the game mechanics taking that long to resolve. It goes against everything I’ve experienced with the game. I can totally believe that some players/groups are just that indecisive, distracted, sloppy, or slow that rounds can take a long time – I used to play with a group that could take up 10 minutes in a group discussion on where to place a fireball. I quit that group for this reason. But nothing in my experience supports the idea that the game mechanics are [i]that[/i] complicated to handle. Funny you should say this. We resolved two bull rushes in one fight last game session, and really, it wasn’t long or difficult. Took maybe 10 seconds each. Sorry, but this is just something I guess I’ll never be able to understand. Bullgrit [/QUOTE]
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