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Wrong facts about D&D3 combat?
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<blockquote data-quote="Dausuul" data-source="post: 4640715" data-attributes="member: 58197"><p>My experience with high-level 3E play has been that the biggest time-sinks come not from the actual number-crunching (even the least mathematically inclined player doesn't need minutes to do basic addition), but from players' minds not being able to encompass the rules.</p><p></p><p>It's the novice player who has to be walked through the math for each possible option. It's the veteran player juggling numbers in his head while puzzling over tactics. It's the wizard who has to check the spell descriptions of three different spells to make sure they work the way he thinks they do in this particular situation. It's the fighter with buffs from two different casters and a magic item, trying to figure out which of those buffs applies, which have expired, and how much Power Attack to use. It's the DM fielding oddball questions and trying to come up with consistent rulings on the fly, while also remembering all the funky special abilities the monster has.</p><p></p><p>If the players know their characters well, if they've planned and practiced their tactics, if they've pre-calculated their bonuses and have a system for tracking buffs... that time can be drastically reduced. I think this probably accounts for most of the discrepancies people are seeing here.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4640715, member: 58197"] My experience with high-level 3E play has been that the biggest time-sinks come not from the actual number-crunching (even the least mathematically inclined player doesn't need minutes to do basic addition), but from players' minds not being able to encompass the rules. It's the novice player who has to be walked through the math for each possible option. It's the veteran player juggling numbers in his head while puzzling over tactics. It's the wizard who has to check the spell descriptions of three different spells to make sure they work the way he thinks they do in this particular situation. It's the fighter with buffs from two different casters and a magic item, trying to figure out which of those buffs applies, which have expired, and how much Power Attack to use. It's the DM fielding oddball questions and trying to come up with consistent rulings on the fly, while also remembering all the funky special abilities the monster has. If the players know their characters well, if they've planned and practiced their tactics, if they've pre-calculated their bonuses and have a system for tracking buffs... that time can be drastically reduced. I think this probably accounts for most of the discrepancies people are seeing here. [/QUOTE]
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