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<blockquote data-quote="pemerton" data-source="post: 7439190" data-attributes="member: 42582"><p>I had a quick look through your adventure.</p><p></p><p>I'm personally not a big fan of the sort of pre-established story structure that you have adopted, but at your table that may be the norm for adventure design.</p><p></p><p>You seemed to have some side quests that would most naturally be framed as skill challenges, but they didn't seem to be framed that way. You might want to look at that. Even some aspects of your main quests, like how the PCs interact with the city and discover its curious nature, might be framed in skill challenge terms. Even if you stick to pre-established outcomes, a skill challenge framing may allow for a bit more variability and player-input on the way through. (Kind of like how Trail of Cthulhu and other GUMSHOE games handle clues.)</p><p></p><p>Your creatures seem to cover a wide range of levels, from 8th to 15th. 8th level bandits against 13th level PCs will exhibit a high degree of suckitude. I'd rework them as 13th level minions, and increase their number appropriately, and then give them an appropriate level leader (say a reflavoured and levelled-up Pirate Captain from MM2).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7439190, member: 42582"] I had a quick look through your adventure. I'm personally not a big fan of the sort of pre-established story structure that you have adopted, but at your table that may be the norm for adventure design. You seemed to have some side quests that would most naturally be framed as skill challenges, but they didn't seem to be framed that way. You might want to look at that. Even some aspects of your main quests, like how the PCs interact with the city and discover its curious nature, might be framed in skill challenge terms. Even if you stick to pre-established outcomes, a skill challenge framing may allow for a bit more variability and player-input on the way through. (Kind of like how Trail of Cthulhu and other GUMSHOE games handle clues.) Your creatures seem to cover a wide range of levels, from 8th to 15th. 8th level bandits against 13th level PCs will exhibit a high degree of suckitude. I'd rework them as 13th level minions, and increase their number appropriately, and then give them an appropriate level leader (say a reflavoured and levelled-up Pirate Captain from MM2). [/QUOTE]
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