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<blockquote data-quote="Tony Vargas" data-source="post: 7441333" data-attributes="member: 996"><p>Just with what the creatures were when you placed 'em. I've no problem with couching a given creature as a challenge for the PCs, rather than in some hypothetically 'right'/consistent modeling of what it 'really is' (because, what it really is is a challenge for the PCs, or not relevant to the game). But, if I have decided a particular critter or challenge element is essentially "8th level standard" in some sense, I want to re-couch it for 13th level PCs in a way that doesn't "change what it is." That is, not just upgrade it to a 13th level standard as if the world were advancing in lock-step with the players. For monsters, that's as simple as shifting secondary roles from Solo>Elite>Standard>Minion(>Swarm, even) while keeping exp value of the same individual creature constant. But, there's kinda a gap in Standard>Minion, which has like a 9-level jump instead of the 4 or 5 in the first three step-downs. </p><p></p><p>Of course, caring that a creature be "the same" in some abstract sense (in this case exp value), is pretty pedantic and over-concerned with a sort of consistency that only the DM really sees, anyway, which I admitted up-front.</p><p>That's all.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7441333, member: 996"] Just with what the creatures were when you placed 'em. I've no problem with couching a given creature as a challenge for the PCs, rather than in some hypothetically 'right'/consistent modeling of what it 'really is' (because, what it really is is a challenge for the PCs, or not relevant to the game). But, if I have decided a particular critter or challenge element is essentially "8th level standard" in some sense, I want to re-couch it for 13th level PCs in a way that doesn't "change what it is." That is, not just upgrade it to a 13th level standard as if the world were advancing in lock-step with the players. For monsters, that's as simple as shifting secondary roles from Solo>Elite>Standard>Minion(>Swarm, even) while keeping exp value of the same individual creature constant. But, there's kinda a gap in Standard>Minion, which has like a 9-level jump instead of the 4 or 5 in the first three step-downs. Of course, caring that a creature be "the same" in some abstract sense (in this case exp value), is pretty pedantic and over-concerned with a sort of consistency that only the DM really sees, anyway, which I admitted up-front. That's all. [/QUOTE]
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