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*Dungeons & Dragons
WTF Wizards of the Coast? *RANT* (video link)
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<blockquote data-quote="Blue" data-source="post: 6863958" data-attributes="member: 20564"><p>I will reiterate what I said earlier and you just ignored. Ask the PCGen people if it's easy. Making something that's expandable for who knows what down the line so you don't have to rebuild it each time something new comes out is not easy. This "fact" you talk about is nothing of the sort.</p><p></p><p>We can also talk about all of the challenges with the 4e character builder, both the original and the online versions.</p><p></p><p></p><p>*sigh* And they tried. But they tried it for 5e through licensing it to companies that had experience developing software.</p><p></p><p>And we have some successes, like Fantasy Grounds. We also have 3rd parties that couldn't hold up their end like Codename: Morningstar. Luckily they didn't do that in house or that would have been a lot of budget diverted from making the game.</p><p></p><p></p><p>Already did, you just ignored it. Again. I talked about when they did just that for 4e and the challenges they faced with being quite late getting out new content from books and features to support them, plus a very long bug list.</p><p></p><p>If you want me to elaborate more on the business portion of that, there was probably a limited amount of resources from the share of the subscription which lead to a small development team, or perhaps not even full-time work on the character builder as work was also spread across the various tools.</p><p></p><p></p><p>Sure, they could have let the internet do what they want. But it seems they wanted to both control and monitize their IP and they licensed it out instead. Considering that it took over a year for the 5eSRD to make it though business & legal, I don't think that was an option from up the corporate chain.</p></blockquote><p></p>
[QUOTE="Blue, post: 6863958, member: 20564"] I will reiterate what I said earlier and you just ignored. Ask the PCGen people if it's easy. Making something that's expandable for who knows what down the line so you don't have to rebuild it each time something new comes out is not easy. This "fact" you talk about is nothing of the sort. We can also talk about all of the challenges with the 4e character builder, both the original and the online versions. *sigh* And they tried. But they tried it for 5e through licensing it to companies that had experience developing software. And we have some successes, like Fantasy Grounds. We also have 3rd parties that couldn't hold up their end like Codename: Morningstar. Luckily they didn't do that in house or that would have been a lot of budget diverted from making the game. Already did, you just ignored it. Again. I talked about when they did just that for 4e and the challenges they faced with being quite late getting out new content from books and features to support them, plus a very long bug list. If you want me to elaborate more on the business portion of that, there was probably a limited amount of resources from the share of the subscription which lead to a small development team, or perhaps not even full-time work on the character builder as work was also spread across the various tools. Sure, they could have let the internet do what they want. But it seems they wanted to both control and monitize their IP and they licensed it out instead. Considering that it took over a year for the 5eSRD to make it though business & legal, I don't think that was an option from up the corporate chain. [/QUOTE]
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WTF Wizards of the Coast? *RANT* (video link)
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