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Wu Jen spells... kinda.... suck?
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<blockquote data-quote="billd91" data-source="post: 1879377" data-attributes="member: 3400"><p>Well, in the case of the comparison between Rain of needles and Hail of stone, in another thread, I brought up the fact that Rain of Needles is a selective-target spell. Friends in the area of effect need not fear the wu jen casting Rain of Needles. They would be affected if he cast Hail of Stone. That may be worth considering. Also, the original Hail of Stone in the OA book did 1d3/level to max 5d3 and not d4. But even with an upgrade of dice, keep in mind the selectivity of the spell's targeting.</p><p></p><p>As far as Cloud Chariot goes, it may be shorter in range than teleport (even greater teleport) but it isn't subject to dimensional anchor's interference, nor any other dimensional travel barriers. You also are able to see the intervening travel, which might be worth something from time to time.</p><p></p><p>Protection from Charm could be very handy when you have to fight a known charmer/compulsion user. But I agree that its duration, like too many 3.5 edition spells, is too short and oriented around being balanced in combat alone and not other sorts of situations. I consider that a general flaw in 3.5 D&D's spell design.</p><p></p><p>The original Wall of Bones in OA did not have a cap on the strength check that I'm aware of. It was +2 per level and that was that.</p></blockquote><p></p>
[QUOTE="billd91, post: 1879377, member: 3400"] Well, in the case of the comparison between Rain of needles and Hail of stone, in another thread, I brought up the fact that Rain of Needles is a selective-target spell. Friends in the area of effect need not fear the wu jen casting Rain of Needles. They would be affected if he cast Hail of Stone. That may be worth considering. Also, the original Hail of Stone in the OA book did 1d3/level to max 5d3 and not d4. But even with an upgrade of dice, keep in mind the selectivity of the spell's targeting. As far as Cloud Chariot goes, it may be shorter in range than teleport (even greater teleport) but it isn't subject to dimensional anchor's interference, nor any other dimensional travel barriers. You also are able to see the intervening travel, which might be worth something from time to time. Protection from Charm could be very handy when you have to fight a known charmer/compulsion user. But I agree that its duration, like too many 3.5 edition spells, is too short and oriented around being balanced in combat alone and not other sorts of situations. I consider that a general flaw in 3.5 D&D's spell design. The original Wall of Bones in OA did not have a cap on the strength check that I'm aware of. It was +2 per level and that was that. [/QUOTE]
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