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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Dinkeldog" data-source="post: 175146" data-attributes="member: 195"><p>I'm glad you like it, Lazybones. It is a little hard, sometimes, getting all of the modules to work in order with the hooks provided. The two best ones for making a continuous story are easily Deep Horizon and Lord of the Iron Fortress, so far. Heart of Nightfang Spire wasn't too difficult, either, as a fortress radiating evil like that can be really easy--just put it close enough to the characters' homes that they have to deal with it, and make the characters the biggest dogs around, so noone else has a chance. I take care of the second problem by making the bigger dogs (the Old Man, the Very Old Man, the silver dragon in Speaker) all incapable of doing it because of age and infirmity or simple insanity.</p><p></p><p>Having said that, I'm really happy with how I was able to put a) in with the transition between Deep Horizon and Lord of the Iron Fortress. Now, with luck I'll be able to find Bastion of Lost Souls soon. </p><p></p><p>I also do agree that Wulf's writing is fantastic. The kernel for all of the player interactions is there, and Wulf highlights all of the nuances between the character's attitudes toward each other.</p></blockquote><p></p>
[QUOTE="Dinkeldog, post: 175146, member: 195"] I'm glad you like it, Lazybones. It is a little hard, sometimes, getting all of the modules to work in order with the hooks provided. The two best ones for making a continuous story are easily Deep Horizon and Lord of the Iron Fortress, so far. Heart of Nightfang Spire wasn't too difficult, either, as a fortress radiating evil like that can be really easy--just put it close enough to the characters' homes that they have to deal with it, and make the characters the biggest dogs around, so noone else has a chance. I take care of the second problem by making the bigger dogs (the Old Man, the Very Old Man, the silver dragon in Speaker) all incapable of doing it because of age and infirmity or simple insanity. Having said that, I'm really happy with how I was able to put a) in with the transition between Deep Horizon and Lord of the Iron Fortress. Now, with luck I'll be able to find Bastion of Lost Souls soon. I also do agree that Wulf's writing is fantastic. The kernel for all of the player interactions is there, and Wulf highlights all of the nuances between the character's attitudes toward each other. [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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