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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Lord Pendragon" data-source="post: 1922271" data-attributes="member: 707"><p>You know, I looked this thread up again to quote from it (the bit where Wulf brains the medusa with a sack of pennies) for a discussion in Rules. Then wound up re-reading large portions of it and completely neglecting to get the quote I came for. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />True. There is so much symbolism in that sword, too, should he actually have kept and enchanted it as a holy blade. Blazing with holy power, but with a core of Baatorian steel. It describes Karak as well as his weapon. A wonderfully insightful gift on Wulf's part.heh.</p><p></p><p>It's not so much the character I miss, as it is your unique storytelling style, that brought that character so vividly to life. I love PC's story hour because I wish I were playing in the game. I love Sepulchrave's story hour because it engages me intellectually. And I love Sagiro's game because I can imagine the novelisation.</p><p></p><p>But only your story hour made me feel like I really <em>know</em> the main character. You had characterization down to a science, and I know Wulf better than any other story hour character.</p><p></p><p>Stone Bear may have your humor at the table and be just as well-characterized, but the fact that we never get into his head and see what makes him tick, that he's <em>not</em> the lens through which we see all the action, means I'll never know him as well as Wulf, nor does your sense of humor shine through as well.</p><p></p><p>Ah, well. It was great while it lasted, Wulf. Truly great.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1922271, member: 707"] You know, I looked this thread up again to quote from it (the bit where Wulf brains the medusa with a sack of pennies) for a discussion in Rules. Then wound up re-reading large portions of it and completely neglecting to get the quote I came for. :pTrue. There is so much symbolism in that sword, too, should he actually have kept and enchanted it as a holy blade. Blazing with holy power, but with a core of Baatorian steel. It describes Karak as well as his weapon. A wonderfully insightful gift on Wulf's part.heh. It's not so much the character I miss, as it is your unique storytelling style, that brought that character so vividly to life. I love PC's story hour because I wish I were playing in the game. I love Sepulchrave's story hour because it engages me intellectually. And I love Sagiro's game because I can imagine the novelisation. But only your story hour made me feel like I really [i]know[/i] the main character. You had characterization down to a science, and I know Wulf better than any other story hour character. Stone Bear may have your humor at the table and be just as well-characterized, but the fact that we never get into his head and see what makes him tick, that he's [i]not[/i] the lens through which we see all the action, means I'll never know him as well as Wulf, nor does your sense of humor shine through as well. Ah, well. It was great while it lasted, Wulf. Truly great. [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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