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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Dinkeldog" data-source="post: 244777" data-attributes="member: 195"><p>Hey guys.</p><p></p><p>Why doesn't anyone talk between 4 and noon when I'm at work?</p><p></p><p>Anyway, Wulf, I believe you're wrong on Reflex saves particularly. I remember reading in one of the core books, though I'd be hard pressed to pull it out here at work, that Reflex saves are not allowed if you're denied your dex bonus. What I would do next time, though, would be allow a spot check to notice the incoming lightning and then a grapple check to see if the cat would let you wiggle enough to avoid the bolt. The cats were immune to the lightning, so they would try to hold people still while the bolts came in.</p><p></p><p>My issue with the sneaking in this adventure, as well as the beginning of the last, is that you've been fighting the last war. The bat-people had blindsight by hearing, so we'll cast a silence on Wulf to nullify their echo-location and he should be fine.</p><p></p><p>No one thought maybe a <em>legend lore</em> would be handy? Find out what the strengths and weaknesses of the steel predators might be?</p><p></p><p>Again, I thought your last sneaking mission was a success. You were able to get information before the battle. I was surprised you didn't take the helm of teleportation with to beam yourself home, but that's a minor thing.</p></blockquote><p></p>
[QUOTE="Dinkeldog, post: 244777, member: 195"] Hey guys. Why doesn't anyone talk between 4 and noon when I'm at work? Anyway, Wulf, I believe you're wrong on Reflex saves particularly. I remember reading in one of the core books, though I'd be hard pressed to pull it out here at work, that Reflex saves are not allowed if you're denied your dex bonus. What I would do next time, though, would be allow a spot check to notice the incoming lightning and then a grapple check to see if the cat would let you wiggle enough to avoid the bolt. The cats were immune to the lightning, so they would try to hold people still while the bolts came in. My issue with the sneaking in this adventure, as well as the beginning of the last, is that you've been fighting the last war. The bat-people had blindsight by hearing, so we'll cast a silence on Wulf to nullify their echo-location and he should be fine. No one thought maybe a [i]legend lore[/i] would be handy? Find out what the strengths and weaknesses of the steel predators might be? Again, I thought your last sneaking mission was a success. You were able to get information before the battle. I was surprised you didn't take the helm of teleportation with to beam yourself home, but that's a minor thing. [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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