Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 244910" data-attributes="member: 94"><p>I'd just like to make it perfectly clear that my whining here isn't to say that dinkeldog's doing a bad job. He's run a successful and entertaining game for over a year, come on.</p><p></p><p>But I am a rules lawyer at heart and when the rules are "wrong" I like to discuss it.</p><p></p><p>As for my sneaking ability, I don't want to do "recon." I don't <em>need</em> to do recon, because (here we go again) we have spells for that. But I would very much like to sneak up on some bad guys and drop the whammy on 'em. I am optimized, both rules-wise and character-wise, for back-stabbing and unpleasantness, and taking sneaking out of that long chain of optimized feats and skills means that I have to be content with just flanking.</p><p></p><p>Which just doesn't feel at all the same as getting the drop on somebody and whackin' 'em without pity.</p><p></p><p>The problem with the Reflex save is multi-layered, because I'm grappling, and I have uncanny dodge, and I have evasion. There's a lot of stuff going on. As I said before, I didn't think it was the "wrong call" or anything at the table, I was happy to take my lumps and move on.</p><p></p><p>But in retrospect, at least in my game, as long as the spell says you get a save, you get a save. I don't like trying to apply realism to a concept that is completely unrealistic in the first place. So I'm grappling and I can't dodge? That sounds reasonable. But could you please explain how in other circumstances I could be standing at the center of a fireball in the middle of a barren cave and evade the whole thing? So <em>that</em> makes sense, but when I'm grappling it doesn't?</p><p></p><p>Point is, and forgive me for repeating myself, it's not about realism, it's about heroism. Sometimes you just get lucky (and rogues more often than not).</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 244910, member: 94"] I'd just like to make it perfectly clear that my whining here isn't to say that dinkeldog's doing a bad job. He's run a successful and entertaining game for over a year, come on. But I am a rules lawyer at heart and when the rules are "wrong" I like to discuss it. As for my sneaking ability, I don't want to do "recon." I don't [i]need[/i] to do recon, because (here we go again) we have spells for that. But I would very much like to sneak up on some bad guys and drop the whammy on 'em. I am optimized, both rules-wise and character-wise, for back-stabbing and unpleasantness, and taking sneaking out of that long chain of optimized feats and skills means that I have to be content with just flanking. Which just doesn't feel at all the same as getting the drop on somebody and whackin' 'em without pity. The problem with the Reflex save is multi-layered, because I'm grappling, and I have uncanny dodge, and I have evasion. There's a lot of stuff going on. As I said before, I didn't think it was the "wrong call" or anything at the table, I was happy to take my lumps and move on. But in retrospect, at least in my game, as long as the spell says you get a save, you get a save. I don't like trying to apply realism to a concept that is completely unrealistic in the first place. So I'm grappling and I can't dodge? That sounds reasonable. But could you please explain how in other circumstances I could be standing at the center of a fireball in the middle of a barren cave and evade the whole thing? So [i]that[/i] makes sense, but when I'm grappling it doesn't? Point is, and forgive me for repeating myself, it's not about realism, it's about heroism. Sometimes you just get lucky (and rogues more often than not). Wulf [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
Top