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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Urbanmech" data-source="post: 334580" data-attributes="member: 122"><p>Hey Halma if you are going to be in San Francisco (Lafayette is a ways away) drop me an email and maybe we can get together.</p><p></p><p>I know DD uses scent and blindsight to get around things but the displacement will still help vs giants/outsiders/some undead/big strong nasty creatures. I agree with what others say that you should boost your saves and try to depend on the displacement for defense. </p><p></p><p>I did mean the Hand of Glory, not the Hand of the Mage, just got them confused. An extra ring slot is better than a +2 natural armor bonus. If you pick up a ring of evasion and raise your saves enough you can dodge one of the most deadly things to a sorcerer, massed area attacks.</p><p></p><p>If Shorty doesn't have mirror image buy a wand at about 9th or 12th lv ability. That with the displacement should keep you safe from most melee threats.</p><p></p><p>So that is: 50k GP Cloak of Displacement</p><p>18K GP to upgrade the cloak to +6 (doh, that would be two cloak slots, make a custom item that gives +6 Charisma in another slot. headband, belt, etc)</p><p>7.2K GP for the Hand of the Mage</p><p>25K GP for a Vest of Resistance +5</p><p>25K GP for a Ring of Evasion</p><p>10K GP for a Stone of Good Luck</p><p>36K GP for a item of Con +6 (+ to fort saves and hp is good.)</p><p>18K GP for a wand of mirror image at 12th lv (1d4+4 images)</p><p></p><p>That is 189,200 GP of stuff</p></blockquote><p></p>
[QUOTE="Urbanmech, post: 334580, member: 122"] Hey Halma if you are going to be in San Francisco (Lafayette is a ways away) drop me an email and maybe we can get together. I know DD uses scent and blindsight to get around things but the displacement will still help vs giants/outsiders/some undead/big strong nasty creatures. I agree with what others say that you should boost your saves and try to depend on the displacement for defense. I did mean the Hand of Glory, not the Hand of the Mage, just got them confused. An extra ring slot is better than a +2 natural armor bonus. If you pick up a ring of evasion and raise your saves enough you can dodge one of the most deadly things to a sorcerer, massed area attacks. If Shorty doesn't have mirror image buy a wand at about 9th or 12th lv ability. That with the displacement should keep you safe from most melee threats. So that is: 50k GP Cloak of Displacement 18K GP to upgrade the cloak to +6 (doh, that would be two cloak slots, make a custom item that gives +6 Charisma in another slot. headband, belt, etc) 7.2K GP for the Hand of the Mage 25K GP for a Vest of Resistance +5 25K GP for a Ring of Evasion 10K GP for a Stone of Good Luck 36K GP for a item of Con +6 (+ to fort saves and hp is good.) 18K GP for a wand of mirror image at 12th lv (1d4+4 images) That is 189,200 GP of stuff [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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