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Playing the Game
Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="KidCthulhu" data-source="post: 433361" data-attributes="member: 26"><p>See, I've got to disagree with you on this one. That seems arbitrary and just a little cruel to me. For one thing, what about buff spells with wildly different durations, say <em>Haste</em> vs. <em>Bull's Strength</em>. It just seems a little like Deus Ex Machnications.</p><p></p><p>I'd rather see better chances for the enemy to know you're coming (like enemies who have <em>Detect Scrying</em> and are waiting when you arrive, than a change that messes with your player's planning. I always think it's better to let the party make the best plan possible and then have the enemies react, than to prohibt or mess with what they can do to prepare. It's all about rewarding them for being clever, rather than hosing them for it.</p></blockquote><p></p>
[QUOTE="KidCthulhu, post: 433361, member: 26"] See, I've got to disagree with you on this one. That seems arbitrary and just a little cruel to me. For one thing, what about buff spells with wildly different durations, say [i]Haste[/i] vs. [i]Bull's Strength[/i]. It just seems a little like Deus Ex Machnications. I'd rather see better chances for the enemy to know you're coming (like enemies who have [i]Detect Scrying[/i] and are waiting when you arrive, than a change that messes with your player's planning. I always think it's better to let the party make the best plan possible and then have the enemies react, than to prohibt or mess with what they can do to prepare. It's all about rewarding them for being clever, rather than hosing them for it. [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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