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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="coyote6" data-source="post: 447975" data-attributes="member: 1225"><p>Recall the context:</p><p></p><p>The person casting the <em>anchor</em> is one of the attackers teleporting in to slaughter some poor innocent villain (or PC; either way), and the innocent villain/PC is planning to avoid the Scry-Teleport attack by bravely teleporting away. </p><p></p><p>As the target in this play, he's going to be in on the Partial Action surprise round fun, so he just uses that action -- which he gets before Villain Wizard gets to do anything -- to Ready an action to nail the first guy starting a teleport spell. An improvised kind of counterspell, using similar mechanics -- Spellcraft check; yup, tall-pointy-hat-longbeard is casting <em>teleport</em>; nail him with a <em>dimensional anchor</em> spell. No save, just a ranged touch attack; so barring SR, it's "stick around for the beat down" city, baby.</p><p></p><p>I think that ought to be specific enough readying conditions. </p><p></p><p>Even if it's not, well, the Scry-Teleport team has a decent chance of knowing something about the target(s), so they'll likely know who needs an <em>anchor</em>, and can just skip the Ready/Delay runaround, and just ZAP the guy.</p></blockquote><p></p>
[QUOTE="coyote6, post: 447975, member: 1225"] Recall the context: The person casting the [i]anchor[/i] is one of the attackers teleporting in to slaughter some poor innocent villain (or PC; either way), and the innocent villain/PC is planning to avoid the Scry-Teleport attack by bravely teleporting away. As the target in this play, he's going to be in on the Partial Action surprise round fun, so he just uses that action -- which he gets before Villain Wizard gets to do anything -- to Ready an action to nail the first guy starting a teleport spell. An improvised kind of counterspell, using similar mechanics -- Spellcraft check; yup, tall-pointy-hat-longbeard is casting [i]teleport[/i]; nail him with a [i]dimensional anchor[/i] spell. No save, just a ranged touch attack; so barring SR, it's "stick around for the beat down" city, baby. I think that ought to be specific enough readying conditions. Even if it's not, well, the Scry-Teleport team has a decent chance of knowing something about the target(s), so they'll likely know who needs an [i]anchor[/i], and can just skip the Ready/Delay runaround, and just ZAP the guy. [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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