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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Taren Seeker" data-source="post: 448499" data-attributes="member: 615"><p>Yeah, it's not exactly readying out of init, which I do try to avoid as well.</p><p></p><p>It's all about when you rule combat to begin.</p><p></p><p>So you scry the BBEG. Someone there notices the scrying sensor. You roll init immediately for everyone cause the ambush has been blown. If the teleporter goes early, you can still get in there and drop the dim anchor as long as the person casting it either delays to right after the teleporter or readies for when he gets teleported. This also means that if the BBEG or his pet mage go early they can either port out or they can ready their own nastiness for when you jump in.</p><p></p><p>If the BBEG doesn't see the scry sensor (which should be rare in HL adventures as usually someone will make that DC), you all teleport in, get a surprise round (partial actions) and then roll init and proceed normally. This makes it easy to fire off the dim anchor. However, I would also say that since the teleporter is the one initiating the ambush they have already used their partial surprise action so you'd better have 2 mages available if you want a dim anchor as well.</p><p></p><p>Oh, and, um, great story hour Wulf. Looking foward to seeing the campaign finale. A quick question though, how often did you guys level in your campaign, and how long did it take to go from 1st to 16th session wise? I know you had some long gaps when Dinkeldog was shirking his duties, but without those gaps how long was your campaign?</p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 448499, member: 615"] Yeah, it's not exactly readying out of init, which I do try to avoid as well. It's all about when you rule combat to begin. So you scry the BBEG. Someone there notices the scrying sensor. You roll init immediately for everyone cause the ambush has been blown. If the teleporter goes early, you can still get in there and drop the dim anchor as long as the person casting it either delays to right after the teleporter or readies for when he gets teleported. This also means that if the BBEG or his pet mage go early they can either port out or they can ready their own nastiness for when you jump in. If the BBEG doesn't see the scry sensor (which should be rare in HL adventures as usually someone will make that DC), you all teleport in, get a surprise round (partial actions) and then roll init and proceed normally. This makes it easy to fire off the dim anchor. However, I would also say that since the teleporter is the one initiating the ambush they have already used their partial surprise action so you'd better have 2 mages available if you want a dim anchor as well. Oh, and, um, great story hour Wulf. Looking foward to seeing the campaign finale. A quick question though, how often did you guys level in your campaign, and how long did it take to go from 1st to 16th session wise? I know you had some long gaps when Dinkeldog was shirking his duties, but without those gaps how long was your campaign? [/QUOTE]
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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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