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Wulf's "Lazy Days" Campaign Story Hour
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<blockquote data-quote="Rodrigo" data-source="post: 194574" data-attributes="member: 4552"><p><strong>Rodrigo</strong></p><p></p><p>I really liked how the character creation system worked. It did a good job of having characters with some strengths as well as weaknesses. Everyone also has something a bit different to offer the group. For this to work though I think it is important that you go into it with an open mind and be willing to be flexible. Having 3 players that want to play wizards won't really work. There are a few problems with the cards though I think. Jorie did a pretty accurate job of stating the problems there. Next time I would like to redo the cards so that they will have more of an impact over the entire life of the character. For example Ring Leader should be 10% exp bonus or some such. </p><p></p><p>As for Rodrigo, you can call him Rod, he ended up with the following cards</p><p></p><p>2 Con</p><p>3 Cha</p><p>1 Dex</p><p></p><p>Special: was the monster deal. Where I could start as a monster basicly. I had been itchin to try a sorcerer just to prove the suck so I really have never worked that into my story like I should have. Ben </p><p></p><p>What I ended up doing was trading my dex card to another player, who ended up quitting the game (I get that a lot hehe), for his extra feat card. With the guarantee that I would take misc. item creation to help us all out (at a later level). So I was fortunate enough to start out with 3 feats but at 3rd level, I think it was, I took misc item creation. Item creation is a tough road when you are a sorcerer in a no treasure game.</p><p></p><p>So Rodrigo started life with:</p><p></p><p>Str 10</p><p>Int 10</p><p>Dex 10</p><p>Wis 10</p><p>Con 14</p><p>Cha 16</p><p></p><p>Bloodline of Fire - +2 DC on fire spells, +4 fire save</p><p>Spell Focus - +2 DC onEvocation</p><p>Spell Casting Prodigy - +2 to CHA for spell purposes only.</p><p></p><p>I will post his current stat bar in a bit with the others characters.</p></blockquote><p></p>
[QUOTE="Rodrigo, post: 194574, member: 4552"] [b]Rodrigo[/b] I really liked how the character creation system worked. It did a good job of having characters with some strengths as well as weaknesses. Everyone also has something a bit different to offer the group. For this to work though I think it is important that you go into it with an open mind and be willing to be flexible. Having 3 players that want to play wizards won't really work. There are a few problems with the cards though I think. Jorie did a pretty accurate job of stating the problems there. Next time I would like to redo the cards so that they will have more of an impact over the entire life of the character. For example Ring Leader should be 10% exp bonus or some such. As for Rodrigo, you can call him Rod, he ended up with the following cards 2 Con 3 Cha 1 Dex Special: was the monster deal. Where I could start as a monster basicly. I had been itchin to try a sorcerer just to prove the suck so I really have never worked that into my story like I should have. Ben What I ended up doing was trading my dex card to another player, who ended up quitting the game (I get that a lot hehe), for his extra feat card. With the guarantee that I would take misc. item creation to help us all out (at a later level). So I was fortunate enough to start out with 3 feats but at 3rd level, I think it was, I took misc item creation. Item creation is a tough road when you are a sorcerer in a no treasure game. So Rodrigo started life with: Str 10 Int 10 Dex 10 Wis 10 Con 14 Cha 16 Bloodline of Fire - +2 DC on fire spells, +4 fire save Spell Focus - +2 DC onEvocation Spell Casting Prodigy - +2 to CHA for spell purposes only. I will post his current stat bar in a bit with the others characters. [/QUOTE]
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