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<blockquote data-quote="Dinkeldog" data-source="post: 189170" data-attributes="member: 195"><p>Here's Jorie as of the jungle city, well, actually halfway through the jungle city. The bugbears are taken care of and we've launched one sortie against the yuan-ti.</p><p></p><p>JORIN THUNDERSTONE (Jorie) </p><p></p><p>Jungle City</p><p></p><p>Male Gnome Druid 10; tiny sized magical beast (badger); HD 10d8 + 30; hp ; Init +4 (+4 Dex); Speed 30 ft, burrow 10 ft; AC 18 (+4 Dex, +2 Deflection, +2 Size), Flat-footed 14, Touch 18; Attack +12/+7 (+7 base, +3 strength +2 size); Dmg claw d2 + 2, bite d3 + 2; SV Fort +10, Ref +7, Will +11 (+2 vs. Illusion, +4 vs. Feys, Venom Immunity); AL NG; Str 14, Dex 18, Con 16, Int 10, Wis 18, Cha 10. (Cards: 1 Str, 1 Con, 3 Wis, Patron, Items)</p><p></p><p>Languages Spoken: Druid, Common, Gnome, Draconic, Terran </p><p></p><p>Skills and Feats: Alchemy +2, Animal Empathy +8, Concentration +13, Escape Artist +8, Handle Animal +2, Heal +6, Hide +8, Intuit Direction +6, Knowledge (Nature) +2, Listen +8, Ride +11, Scry +2, Spellcraft +10, Spot +8, Wilderness Lore +6</p><p></p><p>Skill Focus (Ride), Mounted Combat, Create Infusion, Natural Spell (MotW), Scent </p><p></p><p>Special Abilities and Qualities: Low-light vision; +1 attack vs. kobolds and goblinoids; +4 dodge bonus vs giants; 1/day: speak w/ animals (burrowing mammals only), dancing lights, ghost sound, prestidigitation; Nature Sense; Woodland Stride; Trackless Step; Resist Nature's Lure; Venom Immunity; Wildshape 4/day small, medium, large animals; Patron</p><p></p><p>Magic Items: </p><p></p><p>Ring of Protection +2, Amulet of <em>fire shield (chill)</em>; Infusions: <em>blindsight, repel vermin, last breath</em> </p><p></p><p>Jorie the Polar Bear </p><p>As above except: large sized magical beast (badger); Init +1 (+1 Dex); Speed 30 ft; AC 15 (+1 Dex, +5 natural, -1 Size), Flat-footed 14, Touch 10; Attack +14/+9 (+7 base, +8 strength -1 size); Dmg claw d8+8, bite 2d8+8; SV Fort +11, Ref +4, Will +11 (+2 vs. Illusion, +4 vs. Feys, Venom Immunity); Str 27, Dex 13, Con 19.</p><p></p><p>Companions:</p><p><strong>Gizmo Awakened Dire Badger </strong></p><p>medium sized magical beast (dire badger); HD 5d10 + 20; hp 47; Init +3 (+3 Dex); Speed 30 ft, burrow 10 ft; AC 16 (+3 Dex, +3 Natural), Flat-footed 13, Touch 13; Attack 2 claws +7, bite +2 (+5 base, +2 strength); Dmg claw d4 + 2, bite d6 + 1; SV Fort +8, Ref +7, Will +2; AL NG; Str 14, Dex 17, Con 19, Int 11, Wis 12, Cha 12. </p><p></p><p>Skills, feats, special abilities:</p><p>Rage, Scent.</p><p></p><p><strong>Gizmo raging</strong></p><p>as above except: HD 5d10 + 30; hp 57; AC 14, Flat-footed 11, Touch 11; Attack 2 claws +9, bite +4; Dmg claw d4 + 4, bite d6 + 2; SV Fort +10; Str 18, Con 23</p><p></p><p><strong>Gizmo the <em>Animal Growth</em>'ed Awakened Dire Badger</strong></p><p>as above, except: large sized magical beast (dire badger); HD 10d10 + 60; hp 115; Init +2; AC 16 (+2 Dex, +5 Natural, -1 Size) Flat-footed 14, Touch 11; Attack 2 claws +15 (+10 base, +6 Str, -1 size), bite +10; Dmg claw d6 + 6, bite d8 + 3; Sv Fort +13, Ref +9, Will +5; Str 22, Dex 15, Con 23.</p><p></p><p><strong>Gizmo the <em>Animal Growth</em>'ed Awakened Dire Badger raging</strong></p><p>as above except: HD 10d10 + 80; hp 135; AC 14, Flat-footed 12, Touch 9; Attack 2 claws +17, bite +12; Dmg claw d6 + 8, bite d8 + 4; Sv Fort +15; Str 26, Con 27.</p><p></p><p><strong>Spot the Leopard</strong></p><p>medium sized animal (leopard); HD 3d8 + 6; hp 19; Init +4 (+4 Dex); Speed 40 ft, climb 20 ft; AC 15 (+4 Dex, +1 Natural), Flat-footed 11, Touch 14; Attack bite +6, 2 claws +1 (+2 base, +4 dexterity (weapon finesse)); Dmg bite d6 + 3, claw d3 + 1; SV Fort +5, Ref +7, Will +2; AL N; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6.</p><p></p><p>Skills, Feats, Special Abilities:</p><p>Balance +12, Climb +11, Hide +9, Listen +6, Move Silently +9, Spot +6.</p><p>Pounce, Improved Grab (bite), Rake (+6 to hit, d3+1 damage), Scent, Weapon Finesse (bite, claw).</p><p></p><p><strong>Spot the <em>Animal Growth</em>'ed Leopard:</strong></p><p>as above except:</p><p>large sized animal (leopard); HD 6d8 + 24; hp 50; Init +3; AC 15 (+3 dex, +3 natural, -1 size), Flat-footed 12, Touch 12; Attack bite +11, 2 claws +6 (+4 base, +7 strength); Dmg bite d8 + 7, claw d4 + 3, rake d4 + 3; SV Fort +9, Ref +8; Str 24, Dex 17, Con 19. Rake +11.</p></blockquote><p></p>
[QUOTE="Dinkeldog, post: 189170, member: 195"] Here's Jorie as of the jungle city, well, actually halfway through the jungle city. The bugbears are taken care of and we've launched one sortie against the yuan-ti. JORIN THUNDERSTONE (Jorie) Jungle City Male Gnome Druid 10; tiny sized magical beast (badger); HD 10d8 + 30; hp ; Init +4 (+4 Dex); Speed 30 ft, burrow 10 ft; AC 18 (+4 Dex, +2 Deflection, +2 Size), Flat-footed 14, Touch 18; Attack +12/+7 (+7 base, +3 strength +2 size); Dmg claw d2 + 2, bite d3 + 2; SV Fort +10, Ref +7, Will +11 (+2 vs. Illusion, +4 vs. Feys, Venom Immunity); AL NG; Str 14, Dex 18, Con 16, Int 10, Wis 18, Cha 10. (Cards: 1 Str, 1 Con, 3 Wis, Patron, Items) Languages Spoken: Druid, Common, Gnome, Draconic, Terran Skills and Feats: Alchemy +2, Animal Empathy +8, Concentration +13, Escape Artist +8, Handle Animal +2, Heal +6, Hide +8, Intuit Direction +6, Knowledge (Nature) +2, Listen +8, Ride +11, Scry +2, Spellcraft +10, Spot +8, Wilderness Lore +6 Skill Focus (Ride), Mounted Combat, Create Infusion, Natural Spell (MotW), Scent Special Abilities and Qualities: Low-light vision; +1 attack vs. kobolds and goblinoids; +4 dodge bonus vs giants; 1/day: speak w/ animals (burrowing mammals only), dancing lights, ghost sound, prestidigitation; Nature Sense; Woodland Stride; Trackless Step; Resist Nature's Lure; Venom Immunity; Wildshape 4/day small, medium, large animals; Patron Magic Items: Ring of Protection +2, Amulet of [i]fire shield (chill)[/i]; Infusions: [i]blindsight, repel vermin, last breath[/i] Jorie the Polar Bear As above except: large sized magical beast (badger); Init +1 (+1 Dex); Speed 30 ft; AC 15 (+1 Dex, +5 natural, -1 Size), Flat-footed 14, Touch 10; Attack +14/+9 (+7 base, +8 strength -1 size); Dmg claw d8+8, bite 2d8+8; SV Fort +11, Ref +4, Will +11 (+2 vs. Illusion, +4 vs. Feys, Venom Immunity); Str 27, Dex 13, Con 19. Companions: [b]Gizmo Awakened Dire Badger [/b] medium sized magical beast (dire badger); HD 5d10 + 20; hp 47; Init +3 (+3 Dex); Speed 30 ft, burrow 10 ft; AC 16 (+3 Dex, +3 Natural), Flat-footed 13, Touch 13; Attack 2 claws +7, bite +2 (+5 base, +2 strength); Dmg claw d4 + 2, bite d6 + 1; SV Fort +8, Ref +7, Will +2; AL NG; Str 14, Dex 17, Con 19, Int 11, Wis 12, Cha 12. Skills, feats, special abilities: Rage, Scent. [b]Gizmo raging[/b] as above except: HD 5d10 + 30; hp 57; AC 14, Flat-footed 11, Touch 11; Attack 2 claws +9, bite +4; Dmg claw d4 + 4, bite d6 + 2; SV Fort +10; Str 18, Con 23 [b]Gizmo the [i]Animal Growth[/i]'ed Awakened Dire Badger[/b] as above, except: large sized magical beast (dire badger); HD 10d10 + 60; hp 115; Init +2; AC 16 (+2 Dex, +5 Natural, -1 Size) Flat-footed 14, Touch 11; Attack 2 claws +15 (+10 base, +6 Str, -1 size), bite +10; Dmg claw d6 + 6, bite d8 + 3; Sv Fort +13, Ref +9, Will +5; Str 22, Dex 15, Con 23. [b]Gizmo the [i]Animal Growth[/i]'ed Awakened Dire Badger raging[/b] as above except: HD 10d10 + 80; hp 135; AC 14, Flat-footed 12, Touch 9; Attack 2 claws +17, bite +12; Dmg claw d6 + 8, bite d8 + 4; Sv Fort +15; Str 26, Con 27. [b]Spot the Leopard[/b] medium sized animal (leopard); HD 3d8 + 6; hp 19; Init +4 (+4 Dex); Speed 40 ft, climb 20 ft; AC 15 (+4 Dex, +1 Natural), Flat-footed 11, Touch 14; Attack bite +6, 2 claws +1 (+2 base, +4 dexterity (weapon finesse)); Dmg bite d6 + 3, claw d3 + 1; SV Fort +5, Ref +7, Will +2; AL N; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6. Skills, Feats, Special Abilities: Balance +12, Climb +11, Hide +9, Listen +6, Move Silently +9, Spot +6. Pounce, Improved Grab (bite), Rake (+6 to hit, d3+1 damage), Scent, Weapon Finesse (bite, claw). [b]Spot the [i]Animal Growth[/i]'ed Leopard:[/b] as above except: large sized animal (leopard); HD 6d8 + 24; hp 50; Init +3; AC 15 (+3 dex, +3 natural, -1 size), Flat-footed 12, Touch 12; Attack bite +11, 2 claws +6 (+4 base, +7 strength); Dmg bite d8 + 7, claw d4 + 3, rake d4 + 3; SV Fort +9, Ref +8; Str 24, Dex 17, Con 19. Rake +11. [/QUOTE]
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