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Wulf's Lazy Days SH PCs
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<blockquote data-quote="Painfully" data-source="post: 342252" data-attributes="member: 601"><p>Drake Whiteraven: Male Elf, High Wiz12; Medium Humanoid ; HD 12d4 (Wizard) ; hp 37; Init + 6; Spd 30; AC 13; Atk + 7 base melee, + 8 base ranged; +8 ( 1d4+1, Dagger, Masterwork ); +9 ( 1d8+2+1d6, +1 Mighty composite longbow +1 ); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus to Enchantment spells; AL NG; SV Fort + 9, Ref + 9, Will + 13; STR 12, DEX 14, CON 10, INT 19, WIS 10, CHA 12.</p><p></p><p>Possessions:</p><p>Weapons: Dagger, Masterwork; +1 Mighty composite longbow +1: Frost.</p><p>Goods: Traveler's outfit; Arrows (20), Masterwork; Spell component pouch; Spellbook, wizard's.</p><p>Magic: Ring: Protection +1; Wondrous: Cloak of resistance (+3); Wondrous: Boots of the winterlands; Wondrous: Ioun stone (vibrant purple prism).</p><p></p><p>Skills:</p><p>Alchemy + 12, Concentration + 15, Escape Artist + 4, Knowledge (arcana) + 16, Knowledge (nature) + 12, Knowledge (The Planes) + 12, Listen + 4, Scry + 12, Search + 8, Spellcraft + 19, Spot + 4.</p><p>Feats:</p><p>Brew Potion, Great Fortitude, Improved Initiative, Iron Will, Scribe Scroll , Spell Focus: Divination, Spell Focus: Enchantment, Spell Mastery(4).</p><p></p><p>Spells Known (Wiz 4/5/5/5/4/3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Charm Person, Comprehend Languages, Expeditious Retreat, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shield, Sleep, Spider Climb, True Strike, Unseen Servant; 2nd - Arcane Lock, Cat's Grace, Continual Flame, Daylight, Knock, Protection from Arrows, See Invisibility, Shatter, Tasha's Hideous Laughter, Web; 3rd - Dispel Magic, Fly, Gaseous Form, Haste, Hold Person, Lightning Bolt, Slow, Suggestion, Tongues, Water Breathing; 4th - Charm Monster, Confusion, Detect Scrying, Ice Storm, Lesser Geas, Otiluke's Resilient Sphere, Scrying; 5th - Cone of Cold, Contact Other Plane, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Teleport, Wall of Force; 6th - Antimagic Field, Disintegrate, Geas/Quest, Greater Dispelling, Mass Haste, Mass Suggestion, Otiluke's Freezing Sphere, True Seeing.</p><p></p><p>Spells Prepared (Wiz 4/5/5/5/4/3/2): .</p><p></p><p>Animal, Raven: None Animal, Raven ; CR 1/4; Tiny Animal ; HD 1/4d8 (Animal) ; hp 1; Init + 2; Spd 30, 10, Fly, Average 40; AC 14; Atk --3 base melee, +4 base ranged; +4 ( 1d2-5, Claws ); AL N; SV Fort +2, Ref +4, Will +2; STR 1, DEX 15, CON 10, INT 1, WIS 14, CHA 6.</p><p></p><p>Skills: Hide + 10, Listen + 5, Spot + 5.</p><p>Feats: Weapon Finesse.</p></blockquote><p></p>
[QUOTE="Painfully, post: 342252, member: 601"] Drake Whiteraven: Male Elf, High Wiz12; Medium Humanoid ; HD 12d4 (Wizard) ; hp 37; Init + 6; Spd 30; AC 13; Atk + 7 base melee, + 8 base ranged; +8 ( 1d4+1, Dagger, Masterwork ); +9 ( 1d8+2+1d6, +1 Mighty composite longbow +1 ); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus to Enchantment spells; AL NG; SV Fort + 9, Ref + 9, Will + 13; STR 12, DEX 14, CON 10, INT 19, WIS 10, CHA 12. Possessions: Weapons: Dagger, Masterwork; +1 Mighty composite longbow +1: Frost. Goods: Traveler's outfit; Arrows (20), Masterwork; Spell component pouch; Spellbook, wizard's. Magic: Ring: Protection +1; Wondrous: Cloak of resistance (+3); Wondrous: Boots of the winterlands; Wondrous: Ioun stone (vibrant purple prism). Skills: Alchemy + 12, Concentration + 15, Escape Artist + 4, Knowledge (arcana) + 16, Knowledge (nature) + 12, Knowledge (The Planes) + 12, Listen + 4, Scry + 12, Search + 8, Spellcraft + 19, Spot + 4. Feats: Brew Potion, Great Fortitude, Improved Initiative, Iron Will, Scribe Scroll , Spell Focus: Divination, Spell Focus: Enchantment, Spell Mastery(4). Spells Known (Wiz 4/5/5/5/4/3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Charm Person, Comprehend Languages, Expeditious Retreat, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shield, Sleep, Spider Climb, True Strike, Unseen Servant; 2nd - Arcane Lock, Cat's Grace, Continual Flame, Daylight, Knock, Protection from Arrows, See Invisibility, Shatter, Tasha's Hideous Laughter, Web; 3rd - Dispel Magic, Fly, Gaseous Form, Haste, Hold Person, Lightning Bolt, Slow, Suggestion, Tongues, Water Breathing; 4th - Charm Monster, Confusion, Detect Scrying, Ice Storm, Lesser Geas, Otiluke's Resilient Sphere, Scrying; 5th - Cone of Cold, Contact Other Plane, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Teleport, Wall of Force; 6th - Antimagic Field, Disintegrate, Geas/Quest, Greater Dispelling, Mass Haste, Mass Suggestion, Otiluke's Freezing Sphere, True Seeing. Spells Prepared (Wiz 4/5/5/5/4/3/2): . Animal, Raven: None Animal, Raven ; CR 1/4; Tiny Animal ; HD 1/4d8 (Animal) ; hp 1; Init + 2; Spd 30, 10, Fly, Average 40; AC 14; Atk --3 base melee, +4 base ranged; +4 ( 1d2-5, Claws ); AL N; SV Fort +2, Ref +4, Will +2; STR 1, DEX 15, CON 10, INT 1, WIS 14, CHA 6. Skills: Hide + 10, Listen + 5, Spot + 5. Feats: Weapon Finesse. [/QUOTE]
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