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Wuxia Class
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<blockquote data-quote="erdamon" data-source="post: 2157657" data-attributes="member: 13794"><p><strong>Class Features</strong> </p><p>Weapon and Armor Proficiency: Wuxia are poficient with butterfly sword, straightsword., club, dagger, handaxe, quarterstaff, and longspear. Wuxia are not proficient with armor or shields. When wearing armor or using shields, a wuxia loses their AC bonus for Lvl and heightened movement. </p><p></p><p>Canny Defense (Ex): When not wearing armor, wuxia add their intelligence bonus (if any) to their Dexterity bonus to modify AC while wielding a melee weapon. If a wuxia is caught flat footed or otherwise denied their dexterity bonus, they also loses this bonus. </p><p> </p><p>Evasion (Ex): A wuxiacan avoid even magical and unusual attacks with great ability. If a wuxia makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's fiery breath or a fireball), the wuxia instead takes no damage. Evasion can only be used if the wuxia is wearing no armor. </p><p></p><p>Wuxia Sword Style (Ex): Wuxia are highly trained with the straightsword , giving them advantages when doing so. They deal more damage when doing so, as shown on Table 2. This style requires freedom of movement, thus a wuxia loses the benefits of this ability when wearing armor or using a shield. </p><p></p><p>Improved Reaction (Ex): A wuxia gains a +2 to initiative rolls. This ability stacks with Improved Initiative.</p><p> </p><p>Leap of the Clouds (Su): A wuxia's jumping distance (vertical or horizontal) is not limited according to her height. (See jump description, PH page 70.) </p><p></p><p>Slow Fall (Ex): At 4th level, a wuxia within arms's reach of a wall can use the wall to slow their decent. The wuxia takes damage as if the fall were 20 feet shorter than it actually is. Their ability to slow their fall (that is, to reduce the effective height of the fall when next to a wall) improves with their level until, at 18th level, the wuxia can use a nearby wall to slow their decent and fall any distance without harm. See the "Special" column on the above table for details. </p><p> </p><p>Acrobatics (Su): At 5th level, wuxia gains a +5 competence bonus on Balance, Jump, and Tumble checks. At 10th level this bonus increases to +10, at 15th it increases to +15, and at 20 it increases to + 20. In addition, a wuxia can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. </p><p>Uncanny Dodge (Ex): At 7th level, the wuxia gains the ability to react to danger before their senses would normally allow them to do so. At 7th levl and above, they retain their Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (They still lose their Dexterity bonus to AC if immobilized.) At 11th level, the wuxia can no longer be flanked; they can react to opponents on opposite sides of them as easily as they can react to a single attacker. This defense denies a rogue the ability to use a flank attack to sneak attack the wuxia. The exception to this defense is that a rogue at least four levels higher than the wuxia can flank them (and thus sneak attack them). </p><p>Improved Evasion (Ex): At 9th level, a wuxia's evasion ability improves. They still take no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, but henceforth they only take half damage on a failed save. </p><p></p><p>Water Walk (Su): A wuxia may cross water as though using the spell Water Walk. To use this ability they must both begin and end their turn on a solid surface. </p><p></p><p>Offense, Defense (Ex): At level, the wuxia has almost perfected their sword style. They may either focus on offense or defense. If they focus on offense they get a +1 to hit, if they focus on defense they gain damage reduction 5/+1. At 16th level this bonus increases to +2 to hit or damage reduction 10/+1 and at 19th level it increases to +2 to hit and +2 to damage or damage reduction 15/+1.</p><p></p><p><strong>Straightsword Base Stats</strong></p><p>Level Damage Critical Level Damage Critical </p><p>1 1d6 19-20/x2 11 2d4 19-20/x3 </p><p>2 1d6 19-20/x2 12 2d4 19-20/x3 </p><p>3 1d6 19-20/x2 13 2d4 19-20/x3 </p><p>4 1d6 19-20/x2 14 2d4 19-20/x3 </p><p>5 1d6 19-20/x2 15 2d4 19-20/x3 </p><p>6 1d8 19-20/x2 16 1d10 19-20/x3 </p><p>7 1d8 19-20/x2 17 1d10 18-20/x3 </p><p>8 1d8 19-20/x2 18 1d10 18-20/x3 </p><p>9 1d8 19-20/x3 19 1d10 18-20/x3 </p><p>10 1d8 19-20/x3 20 1d10 18-20/x3</p></blockquote><p></p>
[QUOTE="erdamon, post: 2157657, member: 13794"] [B]Class Features[/B] Weapon and Armor Proficiency: Wuxia are poficient with butterfly sword, straightsword., club, dagger, handaxe, quarterstaff, and longspear. Wuxia are not proficient with armor or shields. When wearing armor or using shields, a wuxia loses their AC bonus for Lvl and heightened movement. Canny Defense (Ex): When not wearing armor, wuxia add their intelligence bonus (if any) to their Dexterity bonus to modify AC while wielding a melee weapon. If a wuxia is caught flat footed or otherwise denied their dexterity bonus, they also loses this bonus. Evasion (Ex): A wuxiacan avoid even magical and unusual attacks with great ability. If a wuxia makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's fiery breath or a fireball), the wuxia instead takes no damage. Evasion can only be used if the wuxia is wearing no armor. Wuxia Sword Style (Ex): Wuxia are highly trained with the straightsword , giving them advantages when doing so. They deal more damage when doing so, as shown on Table 2. This style requires freedom of movement, thus a wuxia loses the benefits of this ability when wearing armor or using a shield. Improved Reaction (Ex): A wuxia gains a +2 to initiative rolls. This ability stacks with Improved Initiative. Leap of the Clouds (Su): A wuxia's jumping distance (vertical or horizontal) is not limited according to her height. (See jump description, PH page 70.) Slow Fall (Ex): At 4th level, a wuxia within arms's reach of a wall can use the wall to slow their decent. The wuxia takes damage as if the fall were 20 feet shorter than it actually is. Their ability to slow their fall (that is, to reduce the effective height of the fall when next to a wall) improves with their level until, at 18th level, the wuxia can use a nearby wall to slow their decent and fall any distance without harm. See the "Special" column on the above table for details. Acrobatics (Su): At 5th level, wuxia gains a +5 competence bonus on Balance, Jump, and Tumble checks. At 10th level this bonus increases to +10, at 15th it increases to +15, and at 20 it increases to + 20. In addition, a wuxia can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. Uncanny Dodge (Ex): At 7th level, the wuxia gains the ability to react to danger before their senses would normally allow them to do so. At 7th levl and above, they retain their Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (They still lose their Dexterity bonus to AC if immobilized.) At 11th level, the wuxia can no longer be flanked; they can react to opponents on opposite sides of them as easily as they can react to a single attacker. This defense denies a rogue the ability to use a flank attack to sneak attack the wuxia. The exception to this defense is that a rogue at least four levels higher than the wuxia can flank them (and thus sneak attack them). Improved Evasion (Ex): At 9th level, a wuxia's evasion ability improves. They still take no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, but henceforth they only take half damage on a failed save. Water Walk (Su): A wuxia may cross water as though using the spell Water Walk. To use this ability they must both begin and end their turn on a solid surface. Offense, Defense (Ex): At level, the wuxia has almost perfected their sword style. They may either focus on offense or defense. If they focus on offense they get a +1 to hit, if they focus on defense they gain damage reduction 5/+1. At 16th level this bonus increases to +2 to hit or damage reduction 10/+1 and at 19th level it increases to +2 to hit and +2 to damage or damage reduction 15/+1. [B]Straightsword Base Stats[/B] Level Damage Critical Level Damage Critical 1 1d6 19-20/x2 11 2d4 19-20/x3 2 1d6 19-20/x2 12 2d4 19-20/x3 3 1d6 19-20/x2 13 2d4 19-20/x3 4 1d6 19-20/x2 14 2d4 19-20/x3 5 1d6 19-20/x2 15 2d4 19-20/x3 6 1d8 19-20/x2 16 1d10 19-20/x3 7 1d8 19-20/x2 17 1d10 18-20/x3 8 1d8 19-20/x2 18 1d10 18-20/x3 9 1d8 19-20/x3 19 1d10 18-20/x3 10 1d8 19-20/x3 20 1d10 18-20/x3 [/QUOTE]
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