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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2034807" data-attributes="member: 6533"><p>well, I am loving the Weapons of the Gods RPG from EOS Press for this, but I can also see a real need for something in 3.5. Here's what I'd like to see from such a product:</p><p></p><p>1.) A setting, why cause they're cool and they make neat. Specifically, it woud be really neat to see a setting that is DnD meets Wuxia with suggestions for making things more Wuxia or more DnD depending on your tastes.</p><p></p><p>2.) I would like to have recommendations for how to Wuxia up my actual 3.5 game. Wuxia has some conventions that fit well in any DnD game and I would like to see those developed. Here's a list of what I've identified so far:</p><p>- Wuxia Convention: crazy obviously magical powers that do not work off of items so much as techniques. DnD use: this should be obvious, some mechanic for using Wuxia techniques to replace DnD magic items per level.</p><p>- Wuxia Convention: Stunts and reactive defenses. DnD use: again fairly obvious but within DnD I would think this would mostly have to work as some sort of trade off system. That is that you stunt to counter an opponents stunt or use of environment, which is primarily how they are used in Wuxia.</p><p>- Wuxia Convention: Deforming environment DnD use: would be pretty nice to have rules for impressive incedental damage. Who really believes people sling fireballs around without making impressive cosmetic damage?</p><p>- Wuxia Convention: The drama matters in a fight. DnD use: more extensive rules for social contests in combat with actual concrete effects.</p><p>- Wuxia Convention: The squad of warriors against the individual, where the squad acts as an actual squad and can represent a real threat or simply a cohesive obstacle DnD use: Good Lord! Who couldn't use rules of a competent unit of Kung Fu orks who moved and attacked as a unit?</p><p></p><p>I'm certain there are a number of others, but my point is that Wuxia rules shouldn't be useful just for a Wuxia DnD game they should also be useful for porting over some of the Wuxia conventions into a DnD game. The genres aren't so dissimilar as DnD actually is from most Western fantasy. Protagonists are likely to spend time in bars and go off on adventures. Magic is crazy awesome, sometimes, and when there are wizards there are wizards everywhere. DnD games deserve some of the awesomeness that Wuxia has developed.</p><p></p><p>3.) I would also like it to be fairly easy to drop internally consistent Wuxia elements into my native Campaign world. If a setting was developed perhaps a small area could be developed in great detail. Then if you don't want to use the whole world, but you want your PCs to run into high flying swordsmen of great passion someday you can have them travel to that small developed area that you as DM have been happy to drop into your world. This would probably involve developing some specific wuxia classes that are balanced against DnD ones, but I don't see this being so much a bug as a feature.</p><p></p><p>I didn't vote on the list you had up, but if the option were open I would vote for an internally consistent campaign world balanced against DnD classes and rules. It may be that a wuxia world will be higher level than the default DnD world, but then, heck, so are the Forgotten Realms and that doesn't mean that DnD characters from FR and GH can't play together they just have to make certain that their levels match.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2034807, member: 6533"] well, I am loving the Weapons of the Gods RPG from EOS Press for this, but I can also see a real need for something in 3.5. Here's what I'd like to see from such a product: 1.) A setting, why cause they're cool and they make neat. Specifically, it woud be really neat to see a setting that is DnD meets Wuxia with suggestions for making things more Wuxia or more DnD depending on your tastes. 2.) I would like to have recommendations for how to Wuxia up my actual 3.5 game. Wuxia has some conventions that fit well in any DnD game and I would like to see those developed. Here's a list of what I've identified so far: - Wuxia Convention: crazy obviously magical powers that do not work off of items so much as techniques. DnD use: this should be obvious, some mechanic for using Wuxia techniques to replace DnD magic items per level. - Wuxia Convention: Stunts and reactive defenses. DnD use: again fairly obvious but within DnD I would think this would mostly have to work as some sort of trade off system. That is that you stunt to counter an opponents stunt or use of environment, which is primarily how they are used in Wuxia. - Wuxia Convention: Deforming environment DnD use: would be pretty nice to have rules for impressive incedental damage. Who really believes people sling fireballs around without making impressive cosmetic damage? - Wuxia Convention: The drama matters in a fight. DnD use: more extensive rules for social contests in combat with actual concrete effects. - Wuxia Convention: The squad of warriors against the individual, where the squad acts as an actual squad and can represent a real threat or simply a cohesive obstacle DnD use: Good Lord! Who couldn't use rules of a competent unit of Kung Fu orks who moved and attacked as a unit? I'm certain there are a number of others, but my point is that Wuxia rules shouldn't be useful just for a Wuxia DnD game they should also be useful for porting over some of the Wuxia conventions into a DnD game. The genres aren't so dissimilar as DnD actually is from most Western fantasy. Protagonists are likely to spend time in bars and go off on adventures. Magic is crazy awesome, sometimes, and when there are wizards there are wizards everywhere. DnD games deserve some of the awesomeness that Wuxia has developed. 3.) I would also like it to be fairly easy to drop internally consistent Wuxia elements into my native Campaign world. If a setting was developed perhaps a small area could be developed in great detail. Then if you don't want to use the whole world, but you want your PCs to run into high flying swordsmen of great passion someday you can have them travel to that small developed area that you as DM have been happy to drop into your world. This would probably involve developing some specific wuxia classes that are balanced against DnD ones, but I don't see this being so much a bug as a feature. I didn't vote on the list you had up, but if the option were open I would vote for an internally consistent campaign world balanced against DnD classes and rules. It may be that a wuxia world will be higher level than the default DnD world, but then, heck, so are the Forgotten Realms and that doesn't mean that DnD characters from FR and GH can't play together they just have to make certain that their levels match. [/QUOTE]
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