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WW2: Classes or No-Classes?
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<blockquote data-quote="TheEldereye" data-source="post: 2704981" data-attributes="member: 17739"><p>Last year I finished up a WW2 game for a D20 Modern Campaign. We had a great time playing it and recently we've decided to do a second campaign.</p><p></p><p>So It has me thinking of changing my ruleset some. </p><p></p><p>As it stands now a player picks a Nationality, then a Pre-war Occupation, and then a Class - consisting of:</p><p>Grunt - tough, good in combat</p><p>Covert Operative - a spy type</p><p>Recon - fast, scouty type</p><p>Squad Leader - the rally the troops guy</p><p>The Classes were inspired by V for Victory</p><p></p><p>Each Pc gets a speciality - basically a feat that fills in just about every kind of military background. I got this from V for Victory too.</p><p></p><p>Multiclassing is fairly free and open and most people have more than one.</p><p></p><p>Advanced Classes are available when you qualify:</p><p>Commando</p><p>Officer</p><p>Paratrooper</p><p>Partisan</p><p>Sniper</p><p></p><p>Then I read Mutants and Masterminds and saw the point buy, no class system they had and started thinking that maybe that was the way to go.</p><p></p><p>For those of you that have played M&M - Would it work for a D20 WW2 game or am I better off sticking with Iconic classes?</p><p></p><p>Would the options hurt or help the character creation process? Anyone out their already try it with WW2?</p></blockquote><p></p>
[QUOTE="TheEldereye, post: 2704981, member: 17739"] Last year I finished up a WW2 game for a D20 Modern Campaign. We had a great time playing it and recently we've decided to do a second campaign. So It has me thinking of changing my ruleset some. As it stands now a player picks a Nationality, then a Pre-war Occupation, and then a Class - consisting of: Grunt - tough, good in combat Covert Operative - a spy type Recon - fast, scouty type Squad Leader - the rally the troops guy The Classes were inspired by V for Victory Each Pc gets a speciality - basically a feat that fills in just about every kind of military background. I got this from V for Victory too. Multiclassing is fairly free and open and most people have more than one. Advanced Classes are available when you qualify: Commando Officer Paratrooper Partisan Sniper Then I read Mutants and Masterminds and saw the point buy, no class system they had and started thinking that maybe that was the way to go. For those of you that have played M&M - Would it work for a D20 WW2 game or am I better off sticking with Iconic classes? Would the options hurt or help the character creation process? Anyone out their already try it with WW2? [/QUOTE]
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