Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
WW2: Classes or No-Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheEldereye" data-source="post: 2707922" data-attributes="member: 17739"><p>I actually bought a PDF of True20 over the weekend because I wanted to check out the Damage Save rules. I've been a fan of the "wound level" since my days playing the James Bond RPG. I like them, I'm surprised that you say they make it harder to die? My feeling when reading them, was "wow...might need to roll up back up PCs". Maybe it was just how the guns from WWII converted - most were +2 to +6 for pistols, but the M2 .50 Machinegun was a +10, and the M1 Garand was a +8. I had been using the VP/WP system and although it worked fine I've never liked describing it while playing. </p><p></p><p>I was thinking today that I'd go with begining PCs actually being the equivelent of 3rd level D20 PCs. When we were playing WW2 D20 last year we always made 3rd level troopers and we had plenty of death over our short campaign.</p><p></p><p>What I've been thinking today is that a player would first select a nationality. It would grant a feat like special ability. Then a player would chose skills representing pre-war background. A cap would be in place (maybe) based on the age of the PC (i don't know). Then the final step would be to set up Saves, BAB, Feats, etc for the military training. In the last two parts templates would be available for those that like them or to help design the soldier your looking for. All of this would basically create a PC of about 3rd level D20 capability.</p></blockquote><p></p>
[QUOTE="TheEldereye, post: 2707922, member: 17739"] I actually bought a PDF of True20 over the weekend because I wanted to check out the Damage Save rules. I've been a fan of the "wound level" since my days playing the James Bond RPG. I like them, I'm surprised that you say they make it harder to die? My feeling when reading them, was "wow...might need to roll up back up PCs". Maybe it was just how the guns from WWII converted - most were +2 to +6 for pistols, but the M2 .50 Machinegun was a +10, and the M1 Garand was a +8. I had been using the VP/WP system and although it worked fine I've never liked describing it while playing. I was thinking today that I'd go with begining PCs actually being the equivelent of 3rd level D20 PCs. When we were playing WW2 D20 last year we always made 3rd level troopers and we had plenty of death over our short campaign. What I've been thinking today is that a player would first select a nationality. It would grant a feat like special ability. Then a player would chose skills representing pre-war background. A cap would be in place (maybe) based on the age of the PC (i don't know). Then the final step would be to set up Saves, BAB, Feats, etc for the military training. In the last two parts templates would be available for those that like them or to help design the soldier your looking for. All of this would basically create a PC of about 3rd level D20 capability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WW2: Classes or No-Classes?
Top