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<blockquote data-quote="MerricB" data-source="post: 5357442" data-attributes="member: 3586"><p>We ran four tables of DM + four players yesterday. I played in one of the afternoon sessions and ran one of the evening sessions.</p><p></p><p>The games were a lot of fun. There are some extremely strange mutations out there - some of which are great, others which just annoy the player (and amuse the other players and DM). The game I was in suffered a TPK in the last encounter, during which I blew myself up with a really bad Overload roll, and everyone else went poorly as well.</p><p></p><p>Meanwhile, on the other table, two PCs died in the final encounter (one due to another PC overcharging, missing the roll, and attacking him in a berserk frenzy), but the other two won through overall.</p><p></p><p>In the evening sessions, my table did really, really well through all the encounters and did some excellent role-playing likewise: a radioactive android whose programming was somewhat faulty, and a doppleganger cockroach who kept making copies of himself and was one of the most effective characters in the game. Another character got an alpha surge to give him the phasing power - he ran into the experiemental chamber and got healed when really damaged. The group aced the final encounter, not losing anyone.</p><p></p><p>The other table I didn't stay around long enough to see what occurred, but when I left, they were inside a mini-tank (which I kept referring to as "Napoleon"), crunching everything in the final encounter. </p><p></p><p>The evening group really, really appreciated the online component of the adventure (we requisitioned the store's computer to watch the videos), and the wackiness of the characters, mutations and system worked well with the players who combined to make it a pretty memorable experience. At present, a couple of DMs are preparing to run some more Gamma World madness.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5357442, member: 3586"] We ran four tables of DM + four players yesterday. I played in one of the afternoon sessions and ran one of the evening sessions. The games were a lot of fun. There are some extremely strange mutations out there - some of which are great, others which just annoy the player (and amuse the other players and DM). The game I was in suffered a TPK in the last encounter, during which I blew myself up with a really bad Overload roll, and everyone else went poorly as well. Meanwhile, on the other table, two PCs died in the final encounter (one due to another PC overcharging, missing the roll, and attacking him in a berserk frenzy), but the other two won through overall. In the evening sessions, my table did really, really well through all the encounters and did some excellent role-playing likewise: a radioactive android whose programming was somewhat faulty, and a doppleganger cockroach who kept making copies of himself and was one of the most effective characters in the game. Another character got an alpha surge to give him the phasing power - he ran into the experiemental chamber and got healed when really damaged. The group aced the final encounter, not losing anyone. The other table I didn't stay around long enough to see what occurred, but when I left, they were inside a mini-tank (which I kept referring to as "Napoleon"), crunching everything in the final encounter. The evening group really, really appreciated the online component of the adventure (we requisitioned the store's computer to watch the videos), and the wackiness of the characters, mutations and system worked well with the players who combined to make it a pretty memorable experience. At present, a couple of DMs are preparing to run some more Gamma World madness. Cheers! [/QUOTE]
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