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<blockquote data-quote="Dirigible" data-source="post: 1195069" data-attributes="member: 12631"><p>First up, we have <strong>the menacing Coventry</strong>.</p><p>He's a bit Darkman, a bit (Planescape:Torment's) Nameless one, and very unsafe around children and pets.</p><p></p><p><span style="font-size: 15px"><strong>Coventry</strong></span></p><p><em>Real Name</em> : Unknown.</p><p><em>Concept</em> : Dead man walking.</p><p><em>Power Level 10</em></p><p></p><p><em>DOB / POB</em>: Unknown. First appeared November 14, 1940.</p><p><em>Nationality</em>: Unknown.</p><p><em>Political Affiliation</em>: None.</p><p><em>Known Parahuman Abilities</em>: Ressurection, heightened toughness.</p><p></p><p><strong>Background</strong>: In November 14, 1940, the Luftwaffe launched a massive air raid against the city of Coventry, as retribution for the RAF's attack on Munich. In early darkness, radio-guided planes began dropping parachute flares and incendiaries, pathfinding for the waves of bombers to come. At 7:30 pm, the main bombardment began, ton upon ton of high explosives and scatter mines raining upon the unprepared city, the droning bombers targetting civilian structes as often as military and industrial, using incendiaries to set up a firestorm in the centre of town.</p><p></p><p>Amidst the wail of fire appliances and the shattering roar of bombs, the medical services struggled to gather, shelter and treat those who could be saved. Near the Cathedral of Saint Michael, which had been reduced to rubble by a falling aerial mine, a pair of medical corpsmen came across a burned, twisted body. Rolling it onto it's back, believing it was dead, then men were shocked when the corpse lunged up and grapped them by the throats. As they cowered, however, the charred figure released them unharmed, turning towards the ruins of the city. It... he emitted a low growl of rage, and sprang into action.</p><p></p><p>That long, savage night, the black corpse became a sort of 'living' legend to the people of Coventry. He worked tirelessly and heedlessly of danger, pulling people from the flames or collapsed buildings. On the High Street, he saved a mother and children who had been cut off from rescuers by aerial mines. The black corpse used his own body to cut a path <em>through</em> the minefield, walking heedlessly through the explosions, getting up unharmed ever time his body was shredded and knocked down by the detonations. In Little Park, he single handedly shifted a mass of rubble that was blocking the pilgrimage of ambulances to the emergency hospitals. The bombing was relentless until 5am, continuing long after the defenders had run out of ammunition. Only when there was no more he could do to aid the fire-fighters or the ordinance clearers or the digging teams did the black corpse make his way to a hospital, and patiently, silently wait for treatment.</p><p></p><p>The doctors examined him nervously... there was nothing they could do for the burns or massive, whole-body trauma he appeared to have suffered... and worse, he lacked a pulse, heartbeat and most other signs of life, yet retained animation. In the end, all they could do was wrap him in bandages to keep his wounds closed, and even then, the bandages seemed to soak in the blackness of his skin, becoming coal-coloured themselves. Later, a team from the Ministry of Parahuman Affairs came to inspect the black corpse, and offered him a chance to help protect Britain against the Nazis. The black corpse merely nodded grimly, and was given the code name of the city he had aided in it's hour of need : Coventry.</p><p></p><p><strong>Appearence/Personality</strong>: Coventry is 6'6", and very gaunt. He is wrapped head to toe in black bandages, only his fingers and eyes, which are piercing grey and frightningly human in that mutilated face. Over the bandages, he wears a long, dirty greatcoat.</p><p></p><p>Str 18 (+4), Dex 10 (+0), Con 20 (+5), Int 10 (+0), Wis 14 (+2), Cha 10 (+0).</p><p></p><p>BAB: +6, Def: +0.</p><p></p><p>Dam: +12, Fort: +12, Ref: +0, Will: +7.</p><p></p><p><strong><em>Skills</em></strong></p><p>Intimidate +10 (10 ranks), Spot +6 (4 ranks), Listen +6 (4 ranks)</p><p></p><p><strong><em>Feats</em></strong></p><p>Great Fortitude, Indomitable Will, Power Attack, Toughness, Darkvision, Durability, Immunity (aging, critical hits, disease, exhaustion, poison, pressure, starvation, suffocation, cold, electricity, fire, radiation).</p><p></p><p><strong><em>Powers</em></strong></p><p><strong>"Deathless Invulnerability"</strong></p><p><em>Amazing Save +5</em> (damage, fortitude, will).</p><p><em>Source</em>: Psychic.</p><p></p><p><strong>"Ghoulish Touch"</strong></p><p><em>Strike +7</em></p><p><em>Source</em>: Psychic.</p><p><em>Extras</em>: Paralysis.</p><p></p><p><strong>"Unkillable"</strong></p><p><em>Reincarnate +10</em></p><p><em>Source</em>: Psychic.</p><p><em>Extras</em>: Never Say Die.</p><p></p><p><strong><em>Weaknesses</em></strong></p><p><strong>Mute</strong>: Coventry does not speak, or make any sound beyond a wordless gravelly hiss. He is, however, fairly adept at sign language, though he struggles with his stiff, burned fingers.</p><p><strong>Disturbing</strong>: The Black Corpse suffers -5 to Bluff, Diplomacy and most other social interactions.</p><p></p><p><strong>Totals</strong></p><p><em>Initiative</em>: +0.</p><p><em>Defence</em>: 10 (+0 base, +0 dex).</p><p><em>Strike</em>: Attack +10, Damage +11 (plus Paralyis, Will DC 20).</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1195069, member: 12631"] First up, we have [b]the menacing Coventry[/b]. He's a bit Darkman, a bit (Planescape:Torment's) Nameless one, and very unsafe around children and pets. [size=4][b]Coventry[/b][/size] [i]Real Name[/i] : Unknown. [i]Concept[/i] : Dead man walking. [i]Power Level 10[/i] [i]DOB / POB[/i]: Unknown. First appeared November 14, 1940. [i]Nationality[/i]: Unknown. [i]Political Affiliation[/i]: None. [i]Known Parahuman Abilities[/i]: Ressurection, heightened toughness. [b]Background[/b]: In November 14, 1940, the Luftwaffe launched a massive air raid against the city of Coventry, as retribution for the RAF's attack on Munich. In early darkness, radio-guided planes began dropping parachute flares and incendiaries, pathfinding for the waves of bombers to come. At 7:30 pm, the main bombardment began, ton upon ton of high explosives and scatter mines raining upon the unprepared city, the droning bombers targetting civilian structes as often as military and industrial, using incendiaries to set up a firestorm in the centre of town. Amidst the wail of fire appliances and the shattering roar of bombs, the medical services struggled to gather, shelter and treat those who could be saved. Near the Cathedral of Saint Michael, which had been reduced to rubble by a falling aerial mine, a pair of medical corpsmen came across a burned, twisted body. Rolling it onto it's back, believing it was dead, then men were shocked when the corpse lunged up and grapped them by the throats. As they cowered, however, the charred figure released them unharmed, turning towards the ruins of the city. It... he emitted a low growl of rage, and sprang into action. That long, savage night, the black corpse became a sort of 'living' legend to the people of Coventry. He worked tirelessly and heedlessly of danger, pulling people from the flames or collapsed buildings. On the High Street, he saved a mother and children who had been cut off from rescuers by aerial mines. The black corpse used his own body to cut a path [i]through[/i] the minefield, walking heedlessly through the explosions, getting up unharmed ever time his body was shredded and knocked down by the detonations. In Little Park, he single handedly shifted a mass of rubble that was blocking the pilgrimage of ambulances to the emergency hospitals. The bombing was relentless until 5am, continuing long after the defenders had run out of ammunition. Only when there was no more he could do to aid the fire-fighters or the ordinance clearers or the digging teams did the black corpse make his way to a hospital, and patiently, silently wait for treatment. The doctors examined him nervously... there was nothing they could do for the burns or massive, whole-body trauma he appeared to have suffered... and worse, he lacked a pulse, heartbeat and most other signs of life, yet retained animation. In the end, all they could do was wrap him in bandages to keep his wounds closed, and even then, the bandages seemed to soak in the blackness of his skin, becoming coal-coloured themselves. Later, a team from the Ministry of Parahuman Affairs came to inspect the black corpse, and offered him a chance to help protect Britain against the Nazis. The black corpse merely nodded grimly, and was given the code name of the city he had aided in it's hour of need : Coventry. [b]Appearence/Personality[/b]: Coventry is 6'6", and very gaunt. He is wrapped head to toe in black bandages, only his fingers and eyes, which are piercing grey and frightningly human in that mutilated face. Over the bandages, he wears a long, dirty greatcoat. Str 18 (+4), Dex 10 (+0), Con 20 (+5), Int 10 (+0), Wis 14 (+2), Cha 10 (+0). BAB: +6, Def: +0. Dam: +12, Fort: +12, Ref: +0, Will: +7. [b][i]Skills[/i][/b] Intimidate +10 (10 ranks), Spot +6 (4 ranks), Listen +6 (4 ranks) [b][i]Feats[/i][/b] Great Fortitude, Indomitable Will, Power Attack, Toughness, Darkvision, Durability, Immunity (aging, critical hits, disease, exhaustion, poison, pressure, starvation, suffocation, cold, electricity, fire, radiation). [b][i]Powers[/i][/b] [b]"Deathless Invulnerability"[/b] [i]Amazing Save +5[/i] (damage, fortitude, will). [i]Source[/i]: Psychic. [b]"Ghoulish Touch"[/b] [i]Strike +7[/i] [i]Source[/i]: Psychic. [i]Extras[/i]: Paralysis. [b]"Unkillable"[/b] [i]Reincarnate +10[/i] [i]Source[/i]: Psychic. [i]Extras[/i]: Never Say Die. [b][i]Weaknesses[/i][/b] [b]Mute[/b]: Coventry does not speak, or make any sound beyond a wordless gravelly hiss. He is, however, fairly adept at sign language, though he struggles with his stiff, burned fingers. [b]Disturbing[/b]: The Black Corpse suffers -5 to Bluff, Diplomacy and most other social interactions. [b]Totals[/b] [i]Initiative[/i]: +0. [i]Defence[/i]: 10 (+0 base, +0 dex). [i]Strike[/i]: Attack +10, Damage +11 (plus Paralyis, Will DC 20). [/QUOTE]
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