WWII spycraft

Micar Sin

First Post
I'm looking to solicit some ideas from the lovely and talented people here on the boards :D

Once my current fantasy campaign wraps up here in a few weeks, I'm going to run Spycraft. The catch being that the campaign will start a year or two before World War II, probably in 1937 or 1938. The party is going to be multi-national, and I am setting them up as early recruits of the OSS. I'm intending it to start out with lower profile missions, such as interrupting the work of Sonder Kommando H in recovering artifacts, clashing with the Gestapo and NKVD while in europe, and even hopping to southeast Asia to deal with the Japenese.

As it progresses into the war, I want to include more covert military ops and some Castle Wolfenstein-esque touches, such as super-soldier projects, occult ceremonies gone horribly wrong, secret bases, etc. Sort of an Indiana Jones meets James Bond, meets the Guns of Navarrone.

A couple of people have given me their basic ideas for PC's, Including a British Commando, a character very similar to Anthony Quinn in The Guns of Navaronne, and a 'diplomatic attache' who is going to be a face.

I've got some ideas, such as retrieving important documents from an embassy safe while a party is going on, boarding an abandoned ship where an occult ceremony has gone wrong (possibly a sort of resident evil adventure there, but that is for later in the campaign), sabotaging the production facilities and retrieving prototypes, etc.

I guess this is more or less a general solicitation of adventure ideas, rather than a specific problem (that'll come later :rolleyes: )
 

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These are all straight-forward commando-style missions, add your own arcana if need be-

Rescue one person from a POW camp. That's the mission, just that one person. Do they get the one guy or do they help all the prisoners escape? (Make sure to provide them with some sort of mass transit if they choose the latter - train through the Alps, Luftwaffe cargo plane, zeppelin, U-boat)

Rip off U-571 for a nasty fire fight scene, a quick one off session as they have to shoot their way down a cigar tube.

Replace a highly placed official or officer with his American-raised twin brother.

Meet up with a partisan cell, assist them with organization, ride herd for a few missions. Oh, and figure out which one of them is the mole giving secrets to the other side.



On the freaky end-

Sneak into a castle being used as a German command center and get copies of their strategic plans. Except once the group does get inside they fond everyone has been horribly slain. And whatever did it is still there.

Death camps and necromancy. 'Nuff said.



Hope these help.
 


If you're going to run stuff using WWII as the backdrop, I'd highly recommend Hand of Glory (especially as you mention that you'll be using the occult a little).
 

Also, a great resource is PEG's Weird Wars stuff - I ran my greyhawk campaign through a little WWII Poland action -- they had a grand time. The sourcebook I was using was called Blood on the Rhine, I believe, and had stats for all kinds of tanks and things. It has a good comic-book horror flavor that should go well with the stuff you're talking about doing.

-rg
 

Thanks for the suggestions. I'm definately planning on checking out some of the weird wars stuff when I get the chance.
Dpm- Hand of glory? Haven't heard of that one.
 


Mistwell said:
Again, what on earth is this doing in the d20 Modern forum?

At the risk of starting something, don't you think Mistwell you could have been a little nicer with your tone here. Regardless if the thread was placed in wrong forum, someone came to the boards in search for help with his game. Instead of helping, you choose to point out the trivial mistake of posting a spycraft question in the d20 modern forum.

Back on the thread's topic... WWII spycraft...

I think that's an excellent idea for a campaign. Depending on how closely your campaign is going to match the offical setting, you may want to look thru the timeline the Shadowforce Archer book has. There's a wealth of adventure ideas listed there that the agents of your game could partake in.

You already have some great ideas that you listed yourself in the initial post. The ghostship/resident evil adventure is a wonderful night of gaming waiting to happen. Good luck with your campaign.
 

Mistwell said:
Again, what on earth is this doing in the d20 Modern forum?

In general, asking rhetorical questions is a lot less useful than clicking on the "report this post" link and asking a moderator to move it. Cripes.

Micar, I loooove Spycraft, but know relatively little about WWII. In any case, your campaign sounds like it's going to rock. I wish I could play in it.
 
Last edited:

celtonline said:
Replace a highly placed official or officer with his American-raised twin brother.

And at the last minute..."I am so sorry..but blood ist thicker zan water, you know?" BANG!
 

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