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WWII spycraft
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<blockquote data-quote="Micar Sin" data-source="post: 622846" data-attributes="member: 2907"><p>I'm looking to solicit some ideas from the lovely and talented people here on the boards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Once my current fantasy campaign wraps up here in a few weeks, I'm going to run Spycraft. The catch being that the campaign will start a year or two before World War II, probably in 1937 or 1938. The party is going to be multi-national, and I am setting them up as early recruits of the OSS. I'm intending it to start out with lower profile missions, such as interrupting the work of Sonder Kommando H in recovering artifacts, clashing with the Gestapo and NKVD while in europe, and even hopping to southeast Asia to deal with the Japenese. </p><p></p><p>As it progresses into the war, I want to include more covert military ops and some Castle Wolfenstein-esque touches, such as super-soldier projects, occult ceremonies gone horribly wrong, secret bases, etc. Sort of an Indiana Jones meets James Bond, meets the Guns of Navarrone. </p><p></p><p>A couple of people have given me their basic ideas for PC's, Including a British Commando, a character very similar to Anthony Quinn in The Guns of Navaronne, and a 'diplomatic attache' who is going to be a face. </p><p></p><p>I've got some ideas, such as retrieving important documents from an embassy safe while a party is going on, boarding an abandoned ship where an occult ceremony has gone wrong (possibly a sort of resident evil adventure there, but that is for later in the campaign), sabotaging the production facilities and retrieving prototypes, etc.</p><p></p><p>I guess this is more or less a general solicitation of adventure ideas, rather than a specific problem (that'll come later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> )</p></blockquote><p></p>
[QUOTE="Micar Sin, post: 622846, member: 2907"] I'm looking to solicit some ideas from the lovely and talented people here on the boards :D Once my current fantasy campaign wraps up here in a few weeks, I'm going to run Spycraft. The catch being that the campaign will start a year or two before World War II, probably in 1937 or 1938. The party is going to be multi-national, and I am setting them up as early recruits of the OSS. I'm intending it to start out with lower profile missions, such as interrupting the work of Sonder Kommando H in recovering artifacts, clashing with the Gestapo and NKVD while in europe, and even hopping to southeast Asia to deal with the Japenese. As it progresses into the war, I want to include more covert military ops and some Castle Wolfenstein-esque touches, such as super-soldier projects, occult ceremonies gone horribly wrong, secret bases, etc. Sort of an Indiana Jones meets James Bond, meets the Guns of Navarrone. A couple of people have given me their basic ideas for PC's, Including a British Commando, a character very similar to Anthony Quinn in The Guns of Navaronne, and a 'diplomatic attache' who is going to be a face. I've got some ideas, such as retrieving important documents from an embassy safe while a party is going on, boarding an abandoned ship where an occult ceremony has gone wrong (possibly a sort of resident evil adventure there, but that is for later in the campaign), sabotaging the production facilities and retrieving prototypes, etc. I guess this is more or less a general solicitation of adventure ideas, rather than a specific problem (that'll come later :rolleyes: ) [/QUOTE]
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