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WWII: What should my RPG setting be?
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<blockquote data-quote="Silver Moon" data-source="post: 5857624" data-attributes="member: 8530"><p>France is the setting for the original 1980's Timemaster module. It is written by Gali Sanchez, who writes in the introduction:</p><p></p><p><em>"This adventure is respectfully dedicated to those members of "Les Maquis" who, among others, arranged for the escape of my family from Occupied France. Many of these people gave their lives so that future generations could enjoy freedom and liberty.</em></p><p><em></em></p><p><em>I am member of such a generation. This adventure is tribute to these brave Partisans. Although more than 40 years have passed since these men and women gave their lives, we still remember their deeds, which is time tavel in the truest sense."</em></p><p></p><p>So I plan to use this excellent Maquis-related module as the first part of a two-part WWII time travel storyline. The alien plot in the module revolves around replacing German leaders with their own shape-shifting people, to then be in a position to change the war using their advanced knowledge. In the module the Playing Characters defeat the aliens in the end. For Part Two I plan to either have some aliens escape capture and continue their plan and/or have a renegade time-cop decided to become Adolph's second-in-command (now that the aliens have already set the stage for him.) </p><p></p><p>So Part Two probably won't be in France, it could be anywhere that the Nazis are after 1941. Keep the ideas coming!</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 5857624, member: 8530"] France is the setting for the original 1980's Timemaster module. It is written by Gali Sanchez, who writes in the introduction: [I]"This adventure is respectfully dedicated to those members of "Les Maquis" who, among others, arranged for the escape of my family from Occupied France. Many of these people gave their lives so that future generations could enjoy freedom and liberty. I am member of such a generation. This adventure is tribute to these brave Partisans. Although more than 40 years have passed since these men and women gave their lives, we still remember their deeds, which is time tavel in the truest sense."[/I] So I plan to use this excellent Maquis-related module as the first part of a two-part WWII time travel storyline. The alien plot in the module revolves around replacing German leaders with their own shape-shifting people, to then be in a position to change the war using their advanced knowledge. In the module the Playing Characters defeat the aliens in the end. For Part Two I plan to either have some aliens escape capture and continue their plan and/or have a renegade time-cop decided to become Adolph's second-in-command (now that the aliens have already set the stage for him.) So Part Two probably won't be in France, it could be anywhere that the Nazis are after 1941. Keep the ideas coming! [/QUOTE]
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