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WWII: What should my RPG setting be?
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<blockquote data-quote="Brainwatch" data-source="post: 5857635" data-attributes="member: 6683885"><p>You stated you want a more action packed ending, then go for the classic IT'S A TRAP!</p><p></p><p>The aliens don't really care if Germany wins WWII they have another target in mind. This is actually an opening move against the Timecop organization itself. In France have them doing something small, like setting up a "secret" facility that developing, manufacture advanced electronics. They really don't care if it helps Germany or not, what their looking for is to lure a Time Cop Squad. They want to do enough to have a squad show up, but not too much that the response is too large.</p><p></p><p>The Aliens have 3 goals for their mission:</p><p>1<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Identity of the Time Cops and their methods of Operation.</p><p>2<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Identify any resources the Time Cops can call on (ie can they call for </p><p>reinforcements)</p><p>3<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Eliminate the Time Cops</p><p></p><p>So it could play out something like this. The PC arrive back in France and do their normal investigation of this new high tech gear the Germans (especially in this area) have started fielding. Once the PC have located the "Secret" facility, when the move to "take out" the place (Hey they're PC of course they move to take out the place) the Aliens spring their trap and a lot of fighting ensures. Perhaps a running battle type scenario with one side pursuing the other across France.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 5857635, member: 6683885"] You stated you want a more action packed ending, then go for the classic IT'S A TRAP! The aliens don't really care if Germany wins WWII they have another target in mind. This is actually an opening move against the Timecop organization itself. In France have them doing something small, like setting up a "secret" facility that developing, manufacture advanced electronics. They really don't care if it helps Germany or not, what their looking for is to lure a Time Cop Squad. They want to do enough to have a squad show up, but not too much that the response is too large. The Aliens have 3 goals for their mission: 1:) Identity of the Time Cops and their methods of Operation. 2:) Identify any resources the Time Cops can call on (ie can they call for reinforcements) 3:) Eliminate the Time Cops So it could play out something like this. The PC arrive back in France and do their normal investigation of this new high tech gear the Germans (especially in this area) have started fielding. Once the PC have located the "Secret" facility, when the move to "take out" the place (Hey they're PC of course they move to take out the place) the Aliens spring their trap and a lot of fighting ensures. Perhaps a running battle type scenario with one side pursuing the other across France. [/QUOTE]
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WWII: What should my RPG setting be?
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