Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
WW's Adventure/Abberent/Trinity to be d20! (Merged w/other thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voneth" data-source="post: 1149631" data-attributes="member: 1016"><p>I tend to disagree with your assesment, no offense. </p><p></p><p>Your "BAB" (Fighting abilties) wasn't penalized for being human in the Aeon/Trinity system, neither was your "saves" (Soak rolls and DEX checks) you also had access to the same Alliegences (classes). A normal human may have started out weaker, but he wasn't penalized in his advancement.</p><p></p><p>To be more accurate for your own case, you'd pretty much have to say that playing a normal human in Trinity would be to chose the race "normal human" and find out that it was weaker than the race "psion" because you got less attribute bumps. </p><p></p><p>From that point, it depends on whether the GM wants a more "realistic" game ("well psions do have a natural advantage, what did you expect when you insist on playing a normal?") or a more "balanced" game ("Powers, Smowers, I've got gear and attitude, I show those short-cutting punks what a real man is all about.") <em><strong>(On that note, you will want to check out Adventure!'s Daredevils -- they are all about that very theme. In fact at the end of Trinity's metaplot, these type of guys comeback on the scene. ... see you quit too soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</strong></em> </p><p></p><p>So a GM could have given out another "5" points if he thought the norms were too weak, or he could have used the more detailed rules in the Trinity Players Guide.</p><p></p><p>In fact, as twist in one game that I never got to run, I wanted to do an all normal team. It would have been fun to have them go up against psions, mostly because the designer made psionics just on par with the tech in the game. i.e. the main advantage to being a psion was that you had to carry less gear, i.e. your doctor carried some of his medkit "inside" him. </p><p></p><p>Again, this might have been part of Trinity's failing. It was too "high-powered" for those who perfer gear over psionics and yet it was also too "low-powered" for those who perfer psionics over gear.</p><p></p><p>It seems at the heart of it, though, you perfer your SF to focus on "unenhanced" people. There was plenty for "normal" (mundane to Jame Bond) to do in the Aeon/Trinity game, again since that wasn't the focus of the game, you could either just substitute more gear for the loss of powers or you had to read and find the info you needed (such as a normal human could go to both pro and anti psion rallies and not cause a fuss, or set off any "psi" senstive alarms.)</p><p></p><p>Btw, congrats that you got an original Aeon cover, I happen to have one too. It seems that mine got more use, despite the funky "zappy" illos. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voneth, post: 1149631, member: 1016"] I tend to disagree with your assesment, no offense. Your "BAB" (Fighting abilties) wasn't penalized for being human in the Aeon/Trinity system, neither was your "saves" (Soak rolls and DEX checks) you also had access to the same Alliegences (classes). A normal human may have started out weaker, but he wasn't penalized in his advancement. To be more accurate for your own case, you'd pretty much have to say that playing a normal human in Trinity would be to chose the race "normal human" and find out that it was weaker than the race "psion" because you got less attribute bumps. From that point, it depends on whether the GM wants a more "realistic" game ("well psions do have a natural advantage, what did you expect when you insist on playing a normal?") or a more "balanced" game ("Powers, Smowers, I've got gear and attitude, I show those short-cutting punks what a real man is all about.") [i][b](On that note, you will want to check out Adventure!'s Daredevils -- they are all about that very theme. In fact at the end of Trinity's metaplot, these type of guys comeback on the scene. ... see you quit too soon. :) )[/b][/i][b][/b] So a GM could have given out another "5" points if he thought the norms were too weak, or he could have used the more detailed rules in the Trinity Players Guide. In fact, as twist in one game that I never got to run, I wanted to do an all normal team. It would have been fun to have them go up against psions, mostly because the designer made psionics just on par with the tech in the game. i.e. the main advantage to being a psion was that you had to carry less gear, i.e. your doctor carried some of his medkit "inside" him. Again, this might have been part of Trinity's failing. It was too "high-powered" for those who perfer gear over psionics and yet it was also too "low-powered" for those who perfer psionics over gear. It seems at the heart of it, though, you perfer your SF to focus on "unenhanced" people. There was plenty for "normal" (mundane to Jame Bond) to do in the Aeon/Trinity game, again since that wasn't the focus of the game, you could either just substitute more gear for the loss of powers or you had to read and find the info you needed (such as a normal human could go to both pro and anti psion rallies and not cause a fuss, or set off any "psi" senstive alarms.) Btw, congrats that you got an original Aeon cover, I happen to have one too. It seems that mine got more use, despite the funky "zappy" illos. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WW's Adventure/Abberent/Trinity to be d20! (Merged w/other thread)
Top