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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WW's Sorcerous Pact feat -the new Spellcasting Prodigy, or not?
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<blockquote data-quote="reiella" data-source="post: 1186317" data-attributes="member: 160"><p>Well simple answer is because RP is the game.</p><p></p><p>Look at the Vows, etc, in Book of Exalted Deeds for some Roleplaying content that results in significant changes. They also get backed with some mechanic balancing.</p><p></p><p>Most often, balance wise, the Roleplaying balance is something that the Character would be doing anyway (the Paladin being noble and not trying to mutilate unarmed harmless children). Or a feat that gives a significant bonus to sleight of hand if the rogue steals an item every game session.</p><p></p><p>They also tend to come off as "Carots" to "Roleplay" certain character types. And really, why do we need to bait our players into roleplaying? Isn't that why they're at the game in the first place?</p><p></p><p>That said, I don't so much more general roleplaying restrictions (such as Prestige Class, multiclassing, etc, just stuff to do when time is available to help flesh out the character and the situation). But even then, it's a roleplaying ADDITION rather than a requirement.</p><p></p><p>Onto content wise, baring the rp consideration, or even with the RP consideration...</p><p></p><p>Contemplate a feat that gave a +4 bonus to DCs of spells cast from one of your Domains. It still ends up roughly less powerful than the feat we're talking about (No Orisons to consider, and potentially only spell slot/lvl). Even the RP requirement is implied by the caster being a Cleric. I still wouldn't like (or use/allow) such a feat, -unless- I was using +2/+4 Spell Focus, and didn't allow it to stack with SF/GSF...</p></blockquote><p></p>
[QUOTE="reiella, post: 1186317, member: 160"] Well simple answer is because RP is the game. Look at the Vows, etc, in Book of Exalted Deeds for some Roleplaying content that results in significant changes. They also get backed with some mechanic balancing. Most often, balance wise, the Roleplaying balance is something that the Character would be doing anyway (the Paladin being noble and not trying to mutilate unarmed harmless children). Or a feat that gives a significant bonus to sleight of hand if the rogue steals an item every game session. They also tend to come off as "Carots" to "Roleplay" certain character types. And really, why do we need to bait our players into roleplaying? Isn't that why they're at the game in the first place? That said, I don't so much more general roleplaying restrictions (such as Prestige Class, multiclassing, etc, just stuff to do when time is available to help flesh out the character and the situation). But even then, it's a roleplaying ADDITION rather than a requirement. Onto content wise, baring the rp consideration, or even with the RP consideration... Contemplate a feat that gave a +4 bonus to DCs of spells cast from one of your Domains. It still ends up roughly less powerful than the feat we're talking about (No Orisons to consider, and potentially only spell slot/lvl). Even the RP requirement is implied by the caster being a Cleric. I still wouldn't like (or use/allow) such a feat, -unless- I was using +2/+4 Spell Focus, and didn't allow it to stack with SF/GSF... [/QUOTE]
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WW's Sorcerous Pact feat -the new Spellcasting Prodigy, or not?
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