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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WW's Sorcerous Pact feat -the new Spellcasting Prodigy, or not?
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<blockquote data-quote="KarinsDad" data-source="post: 1186762" data-attributes="member: 2011"><p>Which negative is that?</p><p></p><p>The fact that the patron picks the spells, the patron can take the feat away, or the patron can get ticked at you?</p><p></p><p>Yawn.</p><p></p><p>If the player is playing the PC reasonably well, none of these will negatively impact the PC in most campaigns unless the DM is a dick.</p><p></p><p>It really does not matter too much which spells the patron picks. If the PC acquires Vampiric Touch +4 DC, Charm Person +4 DC, Fireball +4 DC, Phantasmal Killer +4 DC, Major Image +4 DC, or Polymorph Others +4 DC, the player is going to take serious advantage of the bonus.</p><p></p><p>Useful spells or less useful spells, the player is still going to kick butt. And most players I know wouldn't just take the feat without knowing which spells or spell types they would be getting. Hence, the negatives are almost non-existent for a reasonably good player and the positives are huge. In fact, the patron himself can easily become yet another positive for the feat (plot hooks, source of information, potential source of magic item purchase, etc.).</p><p></p><p></p><p>So yes, you can just compare the numbers and get a real good idea of just how broken this feat really is.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1186762, member: 2011"] Which negative is that? The fact that the patron picks the spells, the patron can take the feat away, or the patron can get ticked at you? Yawn. If the player is playing the PC reasonably well, none of these will negatively impact the PC in most campaigns unless the DM is a dick. It really does not matter too much which spells the patron picks. If the PC acquires Vampiric Touch +4 DC, Charm Person +4 DC, Fireball +4 DC, Phantasmal Killer +4 DC, Major Image +4 DC, or Polymorph Others +4 DC, the player is going to take serious advantage of the bonus. Useful spells or less useful spells, the player is still going to kick butt. And most players I know wouldn't just take the feat without knowing which spells or spell types they would be getting. Hence, the negatives are almost non-existent for a reasonably good player and the positives are huge. In fact, the patron himself can easily become yet another positive for the feat (plot hooks, source of information, potential source of magic item purchase, etc.). So yes, you can just compare the numbers and get a real good idea of just how broken this feat really is. [/QUOTE]
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WW's Sorcerous Pact feat -the new Spellcasting Prodigy, or not?
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