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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WW's Sorcerous Pact feat -the new Spellcasting Prodigy, or not?
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<blockquote data-quote="Scion" data-source="post: 1187594" data-attributes="member: 5777"><p>We obviously play different games. In the dmg there are rules for creating new spells, rules for creating new items, and rules on how to use them. There are costs and there are penalties, but all in all the system already has built in everything needed to make what I said above. Those three items I listed were fairly nice, however they only cost a fraction of the character wealth at these levels, and I could have made it cost much less with greater benefit.</p><p></p><p>You have listed quite a few items there, what if the pc wanted to up his luckstone to +2? would you just say no? That is very harsh, and completely unnecissary. It is easy enough to extrapolate most items. Even failing that most dms should have the ability to at least make a good effort.</p><p></p><p>It is not mounty haul and I resent the insult. My characters are always right around the correct range in wealth, there are lots of powerful feats and abilities floating around so it is a high powered campaign, but that is just as legitimate as a lower powered campaign.</p><p></p><p>As for immunities they are all over. Protection from alignment, certain classes start off immune to various things, tons of spells grant immunities and you can get them in potions if need be, lots of lot level items make you immune to this or that. Even the simple hat of disguise or horn of fog can make you immune to certain things. It is all about how you think about the potential uses.</p><p></p><p>All in all it just sounds like you dont want to use this feat, fine then, dont. You have not come up with a way to change it to your likeing while keeping the flavor though I have asked you several times. Lets see you do that at least.</p><p></p><p>It seems to me already that the core rules favor making your save incredibly over failing it. I was not exagerating with my statements before about how often people save, that is just how the game naturally extrapolates itself. If it doesnt happen in your experience fine, but it has in mine, and I dont see how it could not in yours unless some very odd things were going on.</p></blockquote><p></p>
[QUOTE="Scion, post: 1187594, member: 5777"] We obviously play different games. In the dmg there are rules for creating new spells, rules for creating new items, and rules on how to use them. There are costs and there are penalties, but all in all the system already has built in everything needed to make what I said above. Those three items I listed were fairly nice, however they only cost a fraction of the character wealth at these levels, and I could have made it cost much less with greater benefit. You have listed quite a few items there, what if the pc wanted to up his luckstone to +2? would you just say no? That is very harsh, and completely unnecissary. It is easy enough to extrapolate most items. Even failing that most dms should have the ability to at least make a good effort. It is not mounty haul and I resent the insult. My characters are always right around the correct range in wealth, there are lots of powerful feats and abilities floating around so it is a high powered campaign, but that is just as legitimate as a lower powered campaign. As for immunities they are all over. Protection from alignment, certain classes start off immune to various things, tons of spells grant immunities and you can get them in potions if need be, lots of lot level items make you immune to this or that. Even the simple hat of disguise or horn of fog can make you immune to certain things. It is all about how you think about the potential uses. All in all it just sounds like you dont want to use this feat, fine then, dont. You have not come up with a way to change it to your likeing while keeping the flavor though I have asked you several times. Lets see you do that at least. It seems to me already that the core rules favor making your save incredibly over failing it. I was not exagerating with my statements before about how often people save, that is just how the game naturally extrapolates itself. If it doesnt happen in your experience fine, but it has in mine, and I dont see how it could not in yours unless some very odd things were going on. [/QUOTE]
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WW's Sorcerous Pact feat -the new Spellcasting Prodigy, or not?
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