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www.play-board-games.com blogs about How DnD 4th Edition is like a board game
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<blockquote data-quote="LostSoul" data-source="post: 5238946" data-attributes="member: 386"><p>The problem with this is that it means that it's hard for players to know what they are facing, even if they're only encountering everything in the world through the eyes of their PCs. That means it's hard for them to make appropriate risk assessments - are the ogres going to be our level, our level -4, or our level +10? No idea. So should we take them on or not? No idea.</p><p></p><p>However, if the group is playing with the metagame goal of "The PCs are heroes; what can heroes accomplish in the points-of-light world of D&D?", then they should expect a level-appropriate encounter. The problem ("incoherency") arises when the DM thinks, "Okay, the ogres are MM ogres" and the PCs think, "Okay, we're the heroes, even though we're level 3 we can rescue the princess from the ogres."</p><p></p><p>The reason I went to all the trouble of statting up monster lairs for my hack was so that players could make appropriate risk assessments, knowing that I would remain an impartial referee of the game world (as much as that's humanly possible). That's to enable the metagame goal of challenging the players and their wits and guile.</p><p></p><p></p><p></p><p>Yep, knowledge checks are a good way to mitigate this. Even a failure can tell you a lot!</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5238946, member: 386"] The problem with this is that it means that it's hard for players to know what they are facing, even if they're only encountering everything in the world through the eyes of their PCs. That means it's hard for them to make appropriate risk assessments - are the ogres going to be our level, our level -4, or our level +10? No idea. So should we take them on or not? No idea. However, if the group is playing with the metagame goal of "The PCs are heroes; what can heroes accomplish in the points-of-light world of D&D?", then they should expect a level-appropriate encounter. The problem ("incoherency") arises when the DM thinks, "Okay, the ogres are MM ogres" and the PCs think, "Okay, we're the heroes, even though we're level 3 we can rescue the princess from the ogres." The reason I went to all the trouble of statting up monster lairs for my hack was so that players could make appropriate risk assessments, knowing that I would remain an impartial referee of the game world (as much as that's humanly possible). That's to enable the metagame goal of challenging the players and their wits and guile. Yep, knowledge checks are a good way to mitigate this. Even a failure can tell you a lot! [/QUOTE]
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