Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wy to level playing field for martials with alternate ability score generation.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8607386" data-attributes="member: 6802951"><p>Yep. I first had this pointed out a while ago as we were playing a short campaign. I was playing a "utility wizard" with the intent of supporting the party and it got to the point that the DM and several of the players approached me and asked if I could turn it down a few notches in terms of trying to be helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </p><p>I wasn't dominating in the damage department, apart from the few occasions I tossed a fireball, but in terms of controlling the encounters and out of combat, my character was getting almost all of the spotlight. Changing the cadence of the adventuring day wasn't an option because of the limited healing of the group, leaving my wizard with plenty of spell slots to run rampant over most of the challenges. </p><p>Fortunately the artificer wizard subclass UA had come out recently, so I switched subclasses and was able to burn more spell slots off on healing and direct support for the rest of the group.</p><p>After that, I made a point of playing more martial characters for the higher-level games to see if was really as bad as my party had said. To cut the story short - it was.</p><p></p><p>Now, our group doesn't often do straightforward dungeon crawls, and I'm pretty sure that in your standard beatfest through a series of rooms/tunnels/catacombs, this problem isn't going to appear, particularly if you play a full adventuring day. When repeatedly killing things is the primary challenge, the classes that excel at rolling to hit and damage get to do that a lot.</p><p>In a more sandboxy campaign, or where challenges become more investigative, exploratory or similar however, martial classes get much less ability to influence the world or solve problems.</p><p></p><p>Ultimately, groups and their playstyles are so varied that we can't say "This problem doesn't exist" or "This is a problem for all groups". Most of the discussion about the issue has moved on to what to do about it for the people for whom it is a concern.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8607386, member: 6802951"] Yep. I first had this pointed out a while ago as we were playing a short campaign. I was playing a "utility wizard" with the intent of supporting the party and it got to the point that the DM and several of the players approached me and asked if I could turn it down a few notches in terms of trying to be helpful. :-) I wasn't dominating in the damage department, apart from the few occasions I tossed a fireball, but in terms of controlling the encounters and out of combat, my character was getting almost all of the spotlight. Changing the cadence of the adventuring day wasn't an option because of the limited healing of the group, leaving my wizard with plenty of spell slots to run rampant over most of the challenges. Fortunately the artificer wizard subclass UA had come out recently, so I switched subclasses and was able to burn more spell slots off on healing and direct support for the rest of the group. After that, I made a point of playing more martial characters for the higher-level games to see if was really as bad as my party had said. To cut the story short - it was. Now, our group doesn't often do straightforward dungeon crawls, and I'm pretty sure that in your standard beatfest through a series of rooms/tunnels/catacombs, this problem isn't going to appear, particularly if you play a full adventuring day. When repeatedly killing things is the primary challenge, the classes that excel at rolling to hit and damage get to do that a lot. In a more sandboxy campaign, or where challenges become more investigative, exploratory or similar however, martial classes get much less ability to influence the world or solve problems. Ultimately, groups and their playstyles are so varied that we can't say "This problem doesn't exist" or "This is a problem for all groups". Most of the discussion about the issue has moved on to what to do about it for the people for whom it is a concern. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wy to level playing field for martials with alternate ability score generation.
Top