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Wy to level playing field for martials with alternate ability score generation.
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<blockquote data-quote="ECMO3" data-source="post: 8607486" data-attributes="member: 7030563"><p>I have played with the higher scores house rule, not to nerf martials but because that particular group wanted to have "herioic" stats and I did not find this to be the case. As a matter of fact it makes more feats useful because players have high abilities across the board.</p><p></p><p>The thing this does it puts all feats on the table at any level. For example if you play a fighter it is very likely after racial bonuses you will have a 16+ in both strength and dexterity at 1st level (and as likely as not a 20 in one of them). Such a character can get BOTH sharpshooter and GWM and they both pay out. Similarly if a character starts with a 16 Dex and a 20 strength he can take ASIs in Dex to get both of these to 20 at the same point a regular point-buy fighter would be hitting 20 strength. You can take medium armor master and your tank can sneak awesome in half plate because he is rocking a high dexterity. You can move back and forth between light missile guy and front line tank guy and give up nothing in either role.</p><p></p><p>So for example you have a level 4 front line tank fighter with a 20 strength GWM. At 6th he can take sharpshooter. Keep a bow on his back as a backup weapon for long range engagements or to start a fight until enemies get close and maybe have a few darts to throw if he downs someone in melee but is too far to get to the next guy that turn. IF you come across a flying dragon he rains EFFECTIVE missile fire on it with his bow and 16 dexterity until it lands. Having played such a fighter, I ended end up using backup weapons a lot, because even though my greatsword was my best weapon it was often better to do something with another weapon. So I would end a fight with weapons dropped all over the battlefield. I would start hacking a guy with my greatsword, drop him then pull out my bow and take down the caster on the other side of the room. Then drop that and pull out my warhammer to help the cleric clean up the last bad guy.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8607486, member: 7030563"] I have played with the higher scores house rule, not to nerf martials but because that particular group wanted to have "herioic" stats and I did not find this to be the case. As a matter of fact it makes more feats useful because players have high abilities across the board. The thing this does it puts all feats on the table at any level. For example if you play a fighter it is very likely after racial bonuses you will have a 16+ in both strength and dexterity at 1st level (and as likely as not a 20 in one of them). Such a character can get BOTH sharpshooter and GWM and they both pay out. Similarly if a character starts with a 16 Dex and a 20 strength he can take ASIs in Dex to get both of these to 20 at the same point a regular point-buy fighter would be hitting 20 strength. You can take medium armor master and your tank can sneak awesome in half plate because he is rocking a high dexterity. You can move back and forth between light missile guy and front line tank guy and give up nothing in either role. So for example you have a level 4 front line tank fighter with a 20 strength GWM. At 6th he can take sharpshooter. Keep a bow on his back as a backup weapon for long range engagements or to start a fight until enemies get close and maybe have a few darts to throw if he downs someone in melee but is too far to get to the next guy that turn. IF you come across a flying dragon he rains EFFECTIVE missile fire on it with his bow and 16 dexterity until it lands. Having played such a fighter, I ended end up using backup weapons a lot, because even though my greatsword was my best weapon it was often better to do something with another weapon. So I would end a fight with weapons dropped all over the battlefield. I would start hacking a guy with my greatsword, drop him then pull out my bow and take down the caster on the other side of the room. Then drop that and pull out my warhammer to help the cleric clean up the last bad guy. [/QUOTE]
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