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X-COM and D20 Modern
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<blockquote data-quote="DMScott" data-source="post: 1255593" data-attributes="member: 11734"><p>I've got a few notes on this sort of campaign, all from the first game. Some lists that might be helpful:</p><p></p><p>XCOM craft - Skyranger (transport, no weapons), Interceptor (fighter, two weapons), Firestorm (advanced fighter, two weapons), Lightning (advanced transport, one weapon), Avenger (fighter/transport, 2 weapons)</p><p></p><p>First two are basic terran craft, other three use alien tech. Avenger is capable of interplanetary flight (it's the one you use to get to Mars).</p><p></p><p>XCOM craft weapons - Autocannon, Stingray missile, Avalanche missile, Laser Cannon, Plasma Beam, Fusion Launcher</p><p></p><p>First three are basic terran weapons, laser cannon is an advanced terran weapon, plasma beam and fusion launcher are alien tech.</p><p></p><p>XCOM basic infantry weapons - Pistol, Rifle, Heavy Cannon (ammo is armour piercing, high explosive, or incendiary), Auto-Cannon (ammo is armour piercing, high explosive, or incendiary), Rocket Launcher (ammo is small rocket, large rocket, or incendiary), Grenade, Smoke Grenade, Proximity Grenade, High Explosive</p><p></p><p>XCOM researched infantry weapons (terran) - Laser Pistol, Laser Rifle, Heavy Laser</p><p></p><p>XCOM researched infantry weapons (alien) - Plasma Pistol, Plasma Rifle, Heavy Plasma, Blaster Launcher, Small Launcher, Alien Grenade</p><p></p><p>XCOM infantry armour - Personal Armour, Powered Armour, Flying Armour</p><p></p><p>XCOM basic heavy weapon platforms - Tank/Cannon, Tank/Rocket</p><p></p><p>XCOM researched HWPs - Tank/Laser, Hover/Plasma, Hover/Launcher</p><p></p><p>Other common equipment - Stun Rod, Electroflare, Medikit, Motion Scanner, Mind Probe, Psi-Amp</p><p></p><p>Alien Ships - Small Scout (1 crew), Medium Scout (up to 9 crew), Large Scout (up to 12 crew), Harvester (up to 20 crew), Abductor (up to 18 crew), Terror Ship (up to 24 crew), Battleship (up to 28 crew), Supply Ship (up to 20 crew)</p><p></p><p>Alien Species are:</p><p>Sectoids - the little gray guys</p><p>Floater - levitating aliens in robes</p><p>Snakeman - humanoid torso, snake "tail"</p><p>Muton - humanoid warrior race</p><p>Ethereals - robed psionics apparently behind the whole thing</p><p>Reaper - large furry bipedal creature</p><p>Cyberdisc - large floating disc with weaponry</p><p>Chrysalid - Ridley Scott-style alien that turns humans into zombies, which eventually become more Chrysalids</p><p>Sectopod - think this was kind of an armoured Reaper</p><p>Celatid - acid spitters</p><p>Silacoid - they get close and blow up</p><p></p><p>Hope that's useful!</p></blockquote><p></p>
[QUOTE="DMScott, post: 1255593, member: 11734"] I've got a few notes on this sort of campaign, all from the first game. Some lists that might be helpful: XCOM craft - Skyranger (transport, no weapons), Interceptor (fighter, two weapons), Firestorm (advanced fighter, two weapons), Lightning (advanced transport, one weapon), Avenger (fighter/transport, 2 weapons) First two are basic terran craft, other three use alien tech. Avenger is capable of interplanetary flight (it's the one you use to get to Mars). XCOM craft weapons - Autocannon, Stingray missile, Avalanche missile, Laser Cannon, Plasma Beam, Fusion Launcher First three are basic terran weapons, laser cannon is an advanced terran weapon, plasma beam and fusion launcher are alien tech. XCOM basic infantry weapons - Pistol, Rifle, Heavy Cannon (ammo is armour piercing, high explosive, or incendiary), Auto-Cannon (ammo is armour piercing, high explosive, or incendiary), Rocket Launcher (ammo is small rocket, large rocket, or incendiary), Grenade, Smoke Grenade, Proximity Grenade, High Explosive XCOM researched infantry weapons (terran) - Laser Pistol, Laser Rifle, Heavy Laser XCOM researched infantry weapons (alien) - Plasma Pistol, Plasma Rifle, Heavy Plasma, Blaster Launcher, Small Launcher, Alien Grenade XCOM infantry armour - Personal Armour, Powered Armour, Flying Armour XCOM basic heavy weapon platforms - Tank/Cannon, Tank/Rocket XCOM researched HWPs - Tank/Laser, Hover/Plasma, Hover/Launcher Other common equipment - Stun Rod, Electroflare, Medikit, Motion Scanner, Mind Probe, Psi-Amp Alien Ships - Small Scout (1 crew), Medium Scout (up to 9 crew), Large Scout (up to 12 crew), Harvester (up to 20 crew), Abductor (up to 18 crew), Terror Ship (up to 24 crew), Battleship (up to 28 crew), Supply Ship (up to 20 crew) Alien Species are: Sectoids - the little gray guys Floater - levitating aliens in robes Snakeman - humanoid torso, snake "tail" Muton - humanoid warrior race Ethereals - robed psionics apparently behind the whole thing Reaper - large furry bipedal creature Cyberdisc - large floating disc with weaponry Chrysalid - Ridley Scott-style alien that turns humans into zombies, which eventually become more Chrysalids Sectopod - think this was kind of an armoured Reaper Celatid - acid spitters Silacoid - they get close and blow up Hope that's useful! [/QUOTE]
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