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<blockquote data-quote="Mathew_Freeman" data-source="post: 6032829" data-attributes="member: 1846"><p>The actual missions would make a great boardgame, I think, perhaps in the (mechanical) style of something like Super Dungeon Explore! Obviously the art-work would be different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The research/base building/manufacturing side of things would lend itself well to the kind of players that like long-term planning. I think your actual <em>character</em> would be someone who runs the base and the soldiers that get sent on missions would be subsidiary characters (in terms of investment in their individual stories, at least).</p><p></p><p>I'm really enjoying the game right now, despite not being that far into it. I'd love to play in an RPG along these lines but it'd require an awful lot of work to set up.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 6032829, member: 1846"] The actual missions would make a great boardgame, I think, perhaps in the (mechanical) style of something like Super Dungeon Explore! Obviously the art-work would be different. ;) The research/base building/manufacturing side of things would lend itself well to the kind of players that like long-term planning. I think your actual [i]character[/i] would be someone who runs the base and the soldiers that get sent on missions would be subsidiary characters (in terms of investment in their individual stories, at least). I'm really enjoying the game right now, despite not being that far into it. I'd love to play in an RPG along these lines but it'd require an awful lot of work to set up. [/QUOTE]
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