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X-COM (updated M-W-F)
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<blockquote data-quote="Lazybones" data-source="post: 4882393" data-attributes="member: 143"><p>Trying something new this time. </p><p></p><p>Readers of my previous stories (all of which are linked in my sig) know that I have thus far posted fictional serials based on a variety of published D&D settings and modules. This story is different. It is based on a Neverwinter Nights (NWN) campaign that I ran during a big chunk of 2008. I have been running campaigns at the matchmaking site NeverwinterConnections.com since NWN was released in 2002, and currently I am running three games there that meet weekly. </p><p></p><p>NWN has a dynamic custom content community, which includes the D20 Modern Project, a group that has created a total conversion of the game for the modern setting. The X-COM campaign uses this system and builds on it. The module and this story are based on the classic 1993 game by Microprose Software. The module was originally created by a NeverwinterConnections player named Mulu, which I took and expanded for this campaign. For those who are interested, the module is posted at the <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5969" target="_blank">Neverwinter Vault</a>. I am currently running the same group through a sequel that I created, roughly based on the 1995 game, <em>X-COM 2: Terror from the Deep</em>.</p><p></p><p>This game was played by my Monday night campaign group, over the course of roughly 30 weekly two-hour sessions. I recorded all in-game player conversation logs during the campaign, and got permission from my players to incorporate their characters and dialogues into this story. Because the flow of comments in an online game are often disjoined, I’m revising them as I go and adding descriptions to create a more unified narrative. However, a majority of the dialogue in the story comes directly from my players. They are an awesome group of roleplayers and the story is dedicated to them. </p><p></p><p>Here are the characters and their players. The characters started at third level at the start of the campaign. A few of the players didn’t join until later in the campaign; we’ll get to them a bit later. I also trimmed out a few player characters who only attended for a few sessions before dropping out. </p><p></p><p>Vasily Kasprjak, Tough Hero/Daredevil, played by <a href="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/31672.htm" target="_blank">Smart Alec</a></p><p></p><p>Catalina De Farrago, Fast Hero/Infiltrator, played by <a href="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/34678.htm" target="_blank">vanya mia</a></p><p></p><p>Jane Swift, Fast Hero/Gunslinger/Sniper, played by <a href="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/10928.htm" target="_blank">Jenniza</a></p><p></p><p>Buzz Olloff, Fast/Smart Hero, played by <a href="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/31706.htm" target="_blank">TheBaldMan</a></p><p></p><p>Dr. James Allen, Dedicated Hero/Field Medic, played by <a href="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/8129.htm" target="_blank">chiz</a></p><p></p><p></p><p>If you want to follow the original game thread and its over 1000 posts, visit <a href="http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/39286/" target="_blank">Neverwinter Connections</a>. In addition to forum roleplaying posts between sessions (encouraged with bonus XP), I ran a “base building” game on the forum to simulate the strategic element of X-COM. Players chose which research and manufacturing priorities they wanted the organization to pursue, which affected the gear they had in the game. I’ve included a guide to this part of the game in the download at the Vault linked above.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 4882393, member: 143"] Trying something new this time. Readers of my previous stories (all of which are linked in my sig) know that I have thus far posted fictional serials based on a variety of published D&D settings and modules. This story is different. It is based on a Neverwinter Nights (NWN) campaign that I ran during a big chunk of 2008. I have been running campaigns at the matchmaking site NeverwinterConnections.com since NWN was released in 2002, and currently I am running three games there that meet weekly. NWN has a dynamic custom content community, which includes the D20 Modern Project, a group that has created a total conversion of the game for the modern setting. The X-COM campaign uses this system and builds on it. The module and this story are based on the classic 1993 game by Microprose Software. The module was originally created by a NeverwinterConnections player named Mulu, which I took and expanded for this campaign. For those who are interested, the module is posted at the [url=http://nwvault.ign.com/View.php?view=Modules.Detail&id=5969]Neverwinter Vault[/url]. I am currently running the same group through a sequel that I created, roughly based on the 1995 game, [i]X-COM 2: Terror from the Deep[/i]. This game was played by my Monday night campaign group, over the course of roughly 30 weekly two-hour sessions. I recorded all in-game player conversation logs during the campaign, and got permission from my players to incorporate their characters and dialogues into this story. Because the flow of comments in an online game are often disjoined, I’m revising them as I go and adding descriptions to create a more unified narrative. However, a majority of the dialogue in the story comes directly from my players. They are an awesome group of roleplayers and the story is dedicated to them. Here are the characters and their players. The characters started at third level at the start of the campaign. A few of the players didn’t join until later in the campaign; we’ll get to them a bit later. I also trimmed out a few player characters who only attended for a few sessions before dropping out. Vasily Kasprjak, Tough Hero/Daredevil, played by [URL="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/31672.htm"]Smart Alec[/URL] Catalina De Farrago, Fast Hero/Infiltrator, played by [URL="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/34678.htm"]vanya mia[/URL] Jane Swift, Fast Hero/Gunslinger/Sniper, played by [URL="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/10928.htm"]Jenniza[/URL] Buzz Olloff, Fast/Smart Hero, played by [URL="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/31706.htm"]TheBaldMan[/URL] Dr. James Allen, Dedicated Hero/Field Medic, played by [URL="http://www.neverwinterconnections.com/index.cfm/fuseaction/statistics/id/8129.htm"]chiz[/URL] If you want to follow the original game thread and its over 1000 posts, visit [URL="http://www.neverwinterconnections.com/forums/index.cfm/fuseaction/viewmessages/id/39286/"]Neverwinter Connections[/url]. In addition to forum roleplaying posts between sessions (encouraged with bonus XP), I ran a “base building” game on the forum to simulate the strategic element of X-COM. Players chose which research and manufacturing priorities they wanted the organization to pursue, which affected the gear they had in the game. I’ve included a guide to this part of the game in the download at the Vault linked above. [/QUOTE]
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