Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
X-COM (updated M-W-F)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazybones" data-source="post: 4981642" data-attributes="member: 143"><p><strong>Interlude: Mission Aftermath and Base Priorities (May 27, 2008)</strong></p><p></p><p></p><p>Project Lazarus. </p><p></p><p>When Alpha Team finally emerged from the Australian facility, there were still two hours to kill before the containment team and refueling tanker were scheduled to arrive. They spent most of that time in the decontamination unit erected by Stan White in the rear of the Skyranger. Buzz spent the rest of the time, and most of the nine-hour flight back to base, jacked into the computer, working on the Australian base logs. Most of them were damaged or encrypted, but by the time they returned to Nevada, he’d reconstructed a pretty good overview of what was going on at the base. </p><p></p><p>Project Lazarus was a project being conducted by a team of scientists, headed by the brilliant cell geneticist Doctor Ernst Lieber. The Australians captured a team of sectoid scouts during an early alien incursion, and brought them to an old World War II-era storage facility that had been converted into a nuclear research site in the waning days of the Cold War. The Project Lazarus scientists, in their work on the captive sectoids, discovered the remarkable regenerative powers of the alien species, and the similarities between alien and human DNA. Lieber believed that the alien biology could be used to give humans the ability to regrow damaged organs, and possibly even to reverse the progress of natural aging. </p><p></p><p>The project began modestly, with several key discoveries about the alien physiology. However, human applications proved elusive. Some of the scientists recommended sharing their information with other researchers, including the newly-established X-COM. However, a disturbing incident where a technician was caught trying to leave the base with a sample hidden in his boot led to a security crackdown. Recognizing the deadly potential of the research, Lieber began to institute more and more draconian security measures. The technician, held as a prisoner, was "volunteered" to serve as the first human test subject of the project. Using some alien technology taken from the captured alien ship, the scientists started growing a hybrid clone based on a sheep embryo, injecting it with alien and human DNA. The hybrid creature thus created was never intended to live, and in fact lacked any higher brain functions whatsoever. The researchers intended to induce the clone to produce hormones that could stimulate latent regenerative properties in human cells. </p><p></p><p>It was not clear from the records what went wrong. There were reports of scientists growing ill, and hints that there might have been some sort of security breach in the latter days of the project. Lieber's reports became less frequent, and some of the other scientists commented in e-mails that he was becoming more and more erratic in his behavior. The technician test subject sickened and died, and there was a brief fragment of a report, the words on the screen dripping panic, about the "dead man" breaking out of the morgue and attacking two guards, strangling one with his own rifle strap before he was literally shot to pieces. </p><p></p><p>The last days of the base existed only in fragments of damaged files. Apparently some of the researchers tried to escape, only to be foiled by Lieber's lockdown protocols. Eventually one of the last surviving scientists managed to hack into a minor system, using it to get a message out into the communications array. The bypassing of the security protocols is what allowed X-COM to intercept the message. </p><p></p><p>That’s where Alpha Team came into the picture. </p><p></p><p>* * *</p></blockquote><p></p>
[QUOTE="Lazybones, post: 4981642, member: 143"] [b]Interlude: Mission Aftermath and Base Priorities (May 27, 2008)[/b] Project Lazarus. When Alpha Team finally emerged from the Australian facility, there were still two hours to kill before the containment team and refueling tanker were scheduled to arrive. They spent most of that time in the decontamination unit erected by Stan White in the rear of the Skyranger. Buzz spent the rest of the time, and most of the nine-hour flight back to base, jacked into the computer, working on the Australian base logs. Most of them were damaged or encrypted, but by the time they returned to Nevada, he’d reconstructed a pretty good overview of what was going on at the base. Project Lazarus was a project being conducted by a team of scientists, headed by the brilliant cell geneticist Doctor Ernst Lieber. The Australians captured a team of sectoid scouts during an early alien incursion, and brought them to an old World War II-era storage facility that had been converted into a nuclear research site in the waning days of the Cold War. The Project Lazarus scientists, in their work on the captive sectoids, discovered the remarkable regenerative powers of the alien species, and the similarities between alien and human DNA. Lieber believed that the alien biology could be used to give humans the ability to regrow damaged organs, and possibly even to reverse the progress of natural aging. The project began modestly, with several key discoveries about the alien physiology. However, human applications proved elusive. Some of the scientists recommended sharing their information with other researchers, including the newly-established X-COM. However, a disturbing incident where a technician was caught trying to leave the base with a sample hidden in his boot led to a security crackdown. Recognizing the deadly potential of the research, Lieber began to institute more and more draconian security measures. The technician, held as a prisoner, was "volunteered" to serve as the first human test subject of the project. Using some alien technology taken from the captured alien ship, the scientists started growing a hybrid clone based on a sheep embryo, injecting it with alien and human DNA. The hybrid creature thus created was never intended to live, and in fact lacked any higher brain functions whatsoever. The researchers intended to induce the clone to produce hormones that could stimulate latent regenerative properties in human cells. It was not clear from the records what went wrong. There were reports of scientists growing ill, and hints that there might have been some sort of security breach in the latter days of the project. Lieber's reports became less frequent, and some of the other scientists commented in e-mails that he was becoming more and more erratic in his behavior. The technician test subject sickened and died, and there was a brief fragment of a report, the words on the screen dripping panic, about the "dead man" breaking out of the morgue and attacking two guards, strangling one with his own rifle strap before he was literally shot to pieces. The last days of the base existed only in fragments of damaged files. Apparently some of the researchers tried to escape, only to be foiled by Lieber's lockdown protocols. Eventually one of the last surviving scientists managed to hack into a minor system, using it to get a message out into the communications array. The bypassing of the security protocols is what allowed X-COM to intercept the message. That’s where Alpha Team came into the picture. * * * [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
X-COM (updated M-W-F)
Top