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General Tabletop Discussion
*TTRPGs General
X/day mechanic; what's the problem? (Mercule, looking your way...)
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<blockquote data-quote="Mouseferatu" data-source="post: 1933838" data-attributes="member: 1288"><p>I didn't want to hijack the Sudden Metamagic thread, but...</p><p></p><p></p><p></p><p>I've seen this opinion before, from Mercule and a few others, and I must confess that I'm a bit stymied. I can understand why it might seem odd, flavor-wise, though that's primarily a personal judgment call. But why do people object to it mechanically? It's a simple, straightforward way of tracking limited-use abilities. I guess one could do X/hour, or X/some other increment, but I know that as a player, I'd never want to use a mechanic like that.</p><p></p><p>So, why do you object? And--rather than sharing any of my own notions to start with, since they're pretty off-the-top-of-my-head, and since I don't object to the X/day)--what would you folks suggest as an alternative?</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1933838, member: 1288"] I didn't want to hijack the Sudden Metamagic thread, but... I've seen this opinion before, from Mercule and a few others, and I must confess that I'm a bit stymied. I can understand why it might seem odd, flavor-wise, though that's primarily a personal judgment call. But why do people object to it mechanically? It's a simple, straightforward way of tracking limited-use abilities. I guess one could do X/hour, or X/some other increment, but I know that as a player, I'd never want to use a mechanic like that. So, why do you object? And--rather than sharing any of my own notions to start with, since they're pretty off-the-top-of-my-head, and since I don't object to the X/day)--what would you folks suggest as an alternative? [/QUOTE]
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X/day mechanic; what's the problem? (Mercule, looking your way...)
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