Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
X/day mechanic; what's the problem? (Mercule, looking your way...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enkhidu" data-source="post: 1935760" data-attributes="member: 351"><p>In theory, I'm one of those gamers - much of the reason I like playing spellcasters is because it allows me to minimize the role of of the die (the die-role, get it? ...OK, so it wasn't funny). But in practice, I've come to accept that the linear probablility inherent in a d20 roll is simply part of the game, and have come to look for other situations where Crothian's idea fits.</p><p></p><p>I think the key to elimate the "wiff factor" is in setting the DCs and doing so in the proper way - in this case the "success" point is actually the point at which the ability is spent for the day. Let's use any old 3x per day power as an example: the static DC for failure is 26, and the only "bonuses" are a +5 for every use in the day (for the sake of simplicity)</p><p></p><p>Use 1: Use power, after use roll the check. Die comes up 8 for a total of 13. The power is still usable.</p><p>Use 2: Use power, after use roll the check. Die comes up 14 for a total of 24. The power can be used at least one more time.</p><p>Use 3: Use power, after use roll the check. Die comes up 10 for a total of 25. That's 3 down and its still cooking.</p><p>Use 4: Use power, after use roll the check. Die comes up 6 for a total of 26, and that's the last use of the power in a day.</p><p></p><p>Not that in this particular case, a character will still get at least 2 uses of the power even under the worst circumstances, and could possible get up to 5. Further, if the power were instead, say 2 times each day, you could simply adjust the downward by 5 (or upward by five if it were 4 times). </p><p></p><p>Its a realitivly simple thing, and would only add a handful more rolls each session.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 1935760, member: 351"] In theory, I'm one of those gamers - much of the reason I like playing spellcasters is because it allows me to minimize the role of of the die (the die-role, get it? ...OK, so it wasn't funny). But in practice, I've come to accept that the linear probablility inherent in a d20 roll is simply part of the game, and have come to look for other situations where Crothian's idea fits. I think the key to elimate the "wiff factor" is in setting the DCs and doing so in the proper way - in this case the "success" point is actually the point at which the ability is spent for the day. Let's use any old 3x per day power as an example: the static DC for failure is 26, and the only "bonuses" are a +5 for every use in the day (for the sake of simplicity) Use 1: Use power, after use roll the check. Die comes up 8 for a total of 13. The power is still usable. Use 2: Use power, after use roll the check. Die comes up 14 for a total of 24. The power can be used at least one more time. Use 3: Use power, after use roll the check. Die comes up 10 for a total of 25. That's 3 down and its still cooking. Use 4: Use power, after use roll the check. Die comes up 6 for a total of 26, and that's the last use of the power in a day. Not that in this particular case, a character will still get at least 2 uses of the power even under the worst circumstances, and could possible get up to 5. Further, if the power were instead, say 2 times each day, you could simply adjust the downward by 5 (or upward by five if it were 4 times). Its a realitivly simple thing, and would only add a handful more rolls each session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
X/day mechanic; what's the problem? (Mercule, looking your way...)
Top