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General Tabletop Discussion
*TTRPGs General
X/day mechanic; what's the problem? (Mercule, looking your way...)
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<blockquote data-quote="A'koss" data-source="post: 1935769" data-attributes="member: 840"><p>Chalk me up as another one who doesn't care for the x/day mechanic. But for our low magic game I reworked a lot of the D20 rules and folded in a new hero/endurance/willpower point system called <em><strong>Resolve</strong></em>.</p><p></p><p>Resolve points handled a quite a number of D&D issues such as Will Save effects (which now inflict RP damage), energy drain, magic item creation, fear, madness, powering high level spells, metamagic and a number of heroic abilities - such as Rage, our customized Power Attack, bonuses to d20 rolls, etc. If I had the opportunity I would have folded this mechanic even tighter into the game - especially feats and more class abilities. They heal essentially like HPs.</p><p> </p><p>The catch, of course, is you have to be conservative with these points as they are your mental buffer against a wide variety of mind affecting attacks. If you're Resolve is brought to 0, whatever effect brought you there now takes hold. IOG, many scary/powerful creatures can inflict RP damage with their presence and/or attacks. A flesh-mutating squamous icky from the Far Realm for example would inflict "Horror RP" damage in addition to the flesh mutation damage. That sort of thing. </p><p> </p><p>I'd love to see something like this mechanic folded into 4e as it's pretty comprehensive and self-balancing.</p><p> </p><p>Cheers!</p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1935769, member: 840"] Chalk me up as another one who doesn't care for the x/day mechanic. But for our low magic game I reworked a lot of the D20 rules and folded in a new hero/endurance/willpower point system called [i][b]Resolve[/b][/i]. Resolve points handled a quite a number of D&D issues such as Will Save effects (which now inflict RP damage), energy drain, magic item creation, fear, madness, powering high level spells, metamagic and a number of heroic abilities - such as Rage, our customized Power Attack, bonuses to d20 rolls, etc. If I had the opportunity I would have folded this mechanic even tighter into the game - especially feats and more class abilities. They heal essentially like HPs. The catch, of course, is you have to be conservative with these points as they are your mental buffer against a wide variety of mind affecting attacks. If you're Resolve is brought to 0, whatever effect brought you there now takes hold. IOG, many scary/powerful creatures can inflict RP damage with their presence and/or attacks. A flesh-mutating squamous icky from the Far Realm for example would inflict "Horror RP" damage in addition to the flesh mutation damage. That sort of thing. I'd love to see something like this mechanic folded into 4e as it's pretty comprehensive and self-balancing. Cheers! A'koss. [/QUOTE]
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X/day mechanic; what's the problem? (Mercule, looking your way...)
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