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X/day mechanic; what's the problem? (Mercule, looking your way...)
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<blockquote data-quote="Mokona" data-source="post: 1936503" data-attributes="member: 24891"><p><strong>x/encounter</strong></p><p></p><p>I do like x/day use abilities because it's simple. But the only reason that x/day abilities are simple is the Big X/Day Boy in the Room (spells and magic-users). Since the party already tracks x/day spells for at least two spellcasters (usually, a wizard and a cleric) it is easy for other x/day abilities to be tracked similarly.</p><p></p><p>The Purgatory roleplaying game, by Jon Wilkie, gave me the idea for an x uses per encounter system. An OGL game would need to be written from the ground up, akin to Monte Cook's Arcana Evolved, to integrate a suite of magic and other classes using an x/encounter system. This idea for the D20 System just came to me while reading this thread but I'd really be interested in such a game.</p><p></p><p>Ditch the Vancian magic system "per day". Image a sorcerer with x spells per encounter and after that he mixes it up with a bow or mace. Or image a paladin with x smites per enounter or a rogue with x sneak attacks per encounter. It's an intriguing idea that I hope someone picks up on in d20.</p><p></p><p><a href="http://www.atomichyrax.com/purg/" target="_blank">http://www.atomichyrax.com/purg/</a></p></blockquote><p></p>
[QUOTE="Mokona, post: 1936503, member: 24891"] [b]x/encounter[/b] I do like x/day use abilities because it's simple. But the only reason that x/day abilities are simple is the Big X/Day Boy in the Room (spells and magic-users). Since the party already tracks x/day spells for at least two spellcasters (usually, a wizard and a cleric) it is easy for other x/day abilities to be tracked similarly. The Purgatory roleplaying game, by Jon Wilkie, gave me the idea for an x uses per encounter system. An OGL game would need to be written from the ground up, akin to Monte Cook's Arcana Evolved, to integrate a suite of magic and other classes using an x/encounter system. This idea for the D20 System just came to me while reading this thread but I'd really be interested in such a game. Ditch the Vancian magic system "per day". Image a sorcerer with x spells per encounter and after that he mixes it up with a bow or mace. Or image a paladin with x smites per enounter or a rogue with x sneak attacks per encounter. It's an intriguing idea that I hope someone picks up on in d20. [url]http://www.atomichyrax.com/purg/[/url] [/QUOTE]
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