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<blockquote data-quote="Bullgrit" data-source="post: 4791218" data-attributes="member: 31216"><p>I'm surprised anyone has a problem with +X magic items.</p><p>That was true in earlier editions of D&D, but since D&D3, the PCs can upgrade their current items without trading them in. Heck, my [D&D3] cleric early on bought a masterworked warhammer as a replica of the holy relic of his religion. He had it upgraded to +1. Then he took the Craft Arms and Armor feat and upgraded the hammer to be shocking, and later upgraded it again to be +2. So the weapon he carries now on his grand heroic quests is the same weapon he had in his early adventures, but better.</p><p></p><p>Well, in my experience, you add in the +X to the relevant figures on your character sheet when you acquire the item, and then you don't have to fiddle with the numbers anymore. And how often do you get new gear that you need to fiddle with the numbers again?</p><p></p><p>How often is your AC or attack bonus changing due to new magic items? Every couple or three levels at most? If you have a problem adding another +1 to your AC because of a new magic item, then you must go into convulsions when you level up and have much more fiddly work to do to the character.</p><p></p><p>If the game removed them, then new guidelines would be made, and if you feel constrained by the current guidelines, surely you'd still feel constrained to the new guidelines.</p><p></p><p>Why can't the PC upgrade his own triple-headed flail? Has D&D4 gotten rid of upgrading magic items?</p><p></p><p>You lament making a character's innate abilities better with a +X, but you have no problem with giving a character whole new abilities with a <em>cape of the montebank</em> of a <em>staff of the magi</em>? You're saying a fighter getting +4 to his Strength is more of a problem than a fighter getting the ability to teleport?</p><p></p><p>This problem has nothing to do with +X magic items. Your <em>cape</em> and <em>staff</em> have the same deal.</p><p></p><p>Meh. I can't help you think something is interesting if you are already deadset against it.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4791218, member: 31216"] I'm surprised anyone has a problem with +X magic items. That was true in earlier editions of D&D, but since D&D3, the PCs can upgrade their current items without trading them in. Heck, my [D&D3] cleric early on bought a masterworked warhammer as a replica of the holy relic of his religion. He had it upgraded to +1. Then he took the Craft Arms and Armor feat and upgraded the hammer to be shocking, and later upgraded it again to be +2. So the weapon he carries now on his grand heroic quests is the same weapon he had in his early adventures, but better. Well, in my experience, you add in the +X to the relevant figures on your character sheet when you acquire the item, and then you don't have to fiddle with the numbers anymore. And how often do you get new gear that you need to fiddle with the numbers again? How often is your AC or attack bonus changing due to new magic items? Every couple or three levels at most? If you have a problem adding another +1 to your AC because of a new magic item, then you must go into convulsions when you level up and have much more fiddly work to do to the character. If the game removed them, then new guidelines would be made, and if you feel constrained by the current guidelines, surely you'd still feel constrained to the new guidelines. Why can't the PC upgrade his own triple-headed flail? Has D&D4 gotten rid of upgrading magic items? You lament making a character's innate abilities better with a +X, but you have no problem with giving a character whole new abilities with a [i]cape of the montebank[/i] of a [i]staff of the magi[/i]? You're saying a fighter getting +4 to his Strength is more of a problem than a fighter getting the ability to teleport? This problem has nothing to do with +X magic items. Your [i]cape[/i] and [i]staff[/i] have the same deal. Meh. I can't help you think something is interesting if you are already deadset against it. Bullgrit [/QUOTE]
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